(3a5d98b) v0.9.6.0
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@@ -108,7 +108,7 @@ namespace Barotrauma.Items.Components
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if (brokenSprite == null)
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{
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//broken doors turn black if no broken sprite has been configured
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color = color * (item.Condition / item.Prefab.Health);
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color *= (item.Condition / item.Prefab.Health);
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color.A = 255;
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}
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@@ -184,7 +184,7 @@ namespace Barotrauma.Items.Components
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partial void SetState(bool open, bool isNetworkMessage, bool sendNetworkMessage, bool forcedOpen)
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{
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if (isStuck ||
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if ((IsStuck && !isNetworkMessage) ||
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(PredictedState == null && isOpen == open) ||
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(PredictedState != null && isOpen == PredictedState.Value && isOpen == open))
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{
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@@ -210,11 +210,7 @@ namespace Barotrauma.Items.Components
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StopPicking(null);
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PlaySound(forcedOpen ? ActionType.OnPicked : ActionType.OnUse, item.WorldPosition);
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}
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}
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//opening a partially stuck door makes it less stuck
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if (isOpen) stuck = MathHelper.Clamp(stuck - 30.0f, 0.0f, 100.0f);
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}
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}
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public override void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
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@@ -225,7 +221,7 @@ namespace Barotrauma.Items.Components
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bool forcedOpen = msg.ReadBoolean();
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SetState(open, isNetworkMessage: true, sendNetworkMessage: false, forcedOpen: forcedOpen);
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Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);
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if (isStuck) { OpenState = 0.0f; }
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PredictedState = null;
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}
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}
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