(ffa3ddbca) Implemented changing mineral sprites when attached to a wall
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@@ -801,7 +801,12 @@ namespace Barotrauma
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if (findNewHull) FindHull();
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}
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partial void SetActiveSprite();
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public void SetActiveSprite()
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{
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SetActiveSpriteProjSpecific();
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}
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partial void SetActiveSpriteProjSpecific();
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public override void Move(Vector2 amount)
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{
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