(ffa3ddbca) Implemented changing mineral sprites when attached to a wall
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@@ -11,6 +11,12 @@ namespace Barotrauma.Items.Components
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{
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private float lastSentDeattachTimer;
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private PhysicsBody trigger;
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private Holdable holdable;
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private float deattachTimer;
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[Serialize(1.0f, false)]
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public float DeattachDuration
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{
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@@ -49,13 +55,7 @@ namespace Barotrauma.Items.Components
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#endif
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}
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}
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private PhysicsBody trigger;
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private Holdable holdable;
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private float deattachTimer;
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public LevelResource(Item item, XElement element) : base(item, element)
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{
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IsActive = true;
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