This commit is contained in:
Regalis
2016-11-04 16:27:53 +02:00
parent 1e61e815b8
commit a32198ff80
5 changed files with 64 additions and 4 deletions
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v0.5.3.1
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- fixed monster movement!
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v0.5.3.0
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Multiplayer:
- submarine vs submarine missions
- server hosts can disable spawning of certain characters
- server hosts can have subs spawn with additional items
Changes to ragdoll movement/animation logic:
- movement is now controlled by a single invisible physics body which the rest of the ragdoll follows
- character position syncing is now more accurate and there's less "teleporting"
- characters are less likely to take impact damage by stumbling in stairs
- (+ makes working on the new improved netcode much easier)
- ladders can be slid down by holding the sprint key
Submarine Editor:
- zoom now works relative to the mouse's position rather than the center of the screen
- fixed selection rectangle not being visible when dragging from bottom right to top left
- rectangles now have line widths dependent on the camera zoom (lines are still visible after zooming out)
Items:
- added a particle trail to railgun shells
- added dim emergency lights which require no power
- a "glow effect" when moving items between inventory slots
- option to select which location the autopilot should navigate to
- fabricator UI shows item descriptions and items that can't be fabricated are grayed out
Bugfixes:
- attempt to fix "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on startup
- fixed water flow sounds taking up all the audio channels and preventing other sounds from playing
when the sub is heavily flooded
- the start button in the server lobby is re-enabled and autorestart countdown is reset if starting
a new round fails for whatever reason
- the colliders of the ice walls match the shape of the walls more accurately
- player-controlled monsters can damage the submarine from the outside
- waypoint generation and pathfinding bugfixes
Misc:
- improved line of sight effect (instead of a solid black "fog of war", a faint image of the
surrounding rooms can be seen through walls)
- less ambient light, and it gets darker when diving deeper
- a hull-specific ambient light system: light sources increase the amount of light inside rooms,
preventing shadows from looking unnaturally dark in fully lit submarines
- option to disable vsync
- added a near-indestructible alien ruin wall variant - breaking through the walls with a railgun
or a plasma cutter is not always an option anymore
- added a parallax effect to the particles floating in the ocean
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v0.5.2.0
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