The size of the docked subs is taken into account when generating the level

This commit is contained in:
Regalis
2016-12-13 23:21:47 +02:00
parent 2ef7c2f996
commit a2f19a3b16
2 changed files with 30 additions and 2 deletions
+6 -2
View File
@@ -183,8 +183,12 @@ namespace Barotrauma
float avgValue = (backgroundColor.R + backgroundColor.G + backgroundColor.G) / 3;
GameMain.LightManager.AmbientLight = new Color(backgroundColor * (10.0f / avgValue), 1.0f);
float minWidth = Submarine.MainSub == null ? 0.0f : Math.Max(Submarine.MainSub.Borders.Width, Submarine.MainSub.Borders.Height);
minWidth = Math.Max(minWidth, 6500.0f);
float minWidth = 6500.0f;
if (Submarine.MainSub != null)
{
Rectangle dockedSubBorders = Submarine.MainSub.GetDockedBorders();
minWidth = Math.Max(minWidth, Math.Max(dockedSubBorders.Width, dockedSubBorders.Height));
}
startPosition = new Vector2(
Rand.Range(minWidth, minWidth * 2, false),