plenty of new things

This commit is contained in:
Evil Factory
2021-08-15 17:17:49 -03:00
parent 06f40fa368
commit a2cb256aa6
10 changed files with 109 additions and 18 deletions
@@ -5,6 +5,8 @@ using System.Linq;
using System.Reflection;
using System.Xml.Linq;
using Barotrauma.Extensions;
using Barotrauma;
using MoonSharp.Interpreter;
#if CLIENT
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Sounds;
@@ -432,8 +434,18 @@ namespace Barotrauma.Items.Components
//called then the item is dropped or dragged out of a "limbslot"
public virtual void Unequip(Character character) { }
Dictionary<string, string> lastSignal = new Dictionary<string, string>();
public virtual void ReceiveSignal(Signal signal, Connection connection)
{
#if SERVER
if (!lastSignal.ContainsValue(connection.Name) || lastSignal[connection.Name] != signal.value)
{
GameMain.Lua.hook.Call("signalReceived", new DynValue[] { UserData.Create(signal), UserData.Create(connection) });
lastSignal[connection.Name] = signal.value;
}
#endif
switch (connection.Name)
{
case "activate":