plenty of new things
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@@ -5,6 +5,7 @@ using MoonSharp.Interpreter;
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using Microsoft.Xna.Framework;
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using Barotrauma.Networking;
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using System.Threading.Tasks;
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using Barotrauma.Items.Components;
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namespace Barotrauma
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{
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@@ -125,18 +126,24 @@ namespace Barotrauma
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public bool allowWifiChat = false;
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public bool overrideTraitors = false;
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public bool overrideRespawnSub = false;
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public bool overrideSignalRadio = false;
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public bool disableSpamFilter = false;
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public LuaGame(LuaSetup e)
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{
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env = e;
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}
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public static void SendMessage(string msg, ChatMessageType messageType = ChatMessageType.Server, Client sender = null, Character character = null)
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public static void SendMessage(string msg, ChatMessageType? messageType = null, Client sender = null, Character character = null)
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{
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GameMain.Server.SendChatMessage(msg, messageType, sender, character);
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}
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public static void SendMessage(string msg, int messageType, Client sender = null, Character character = null)
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{
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GameMain.Server.SendChatMessage(msg, (ChatMessageType)messageType, sender, character);
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}
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public static void SendTraitorMessage(Client client, string msg, string missionid, TraitorMessageType type)
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{
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GameMain.Server.SendTraitorMessage(client, msg, missionid, type);
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@@ -152,6 +159,11 @@ namespace Barotrauma
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}
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public static void SendDirectChatMessage(ChatMessage chatMessage, Client client)
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{
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GameMain.Server.SendDirectChatMessage(chatMessage, client);
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}
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public void OverrideTraitors(bool o)
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{
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overrideTraitors = o;
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@@ -167,6 +179,16 @@ namespace Barotrauma
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allowWifiChat = o;
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}
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public void OverrideSignalRadio(bool o)
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{
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overrideSignalRadio = o;
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}
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public void DisableSpamFilter(bool o)
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{
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disableSpamFilter = o;
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}
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public static void Log(string message, ServerLog.MessageType type)
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{
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GameServer.Log(message, type);
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@@ -259,6 +281,16 @@ namespace Barotrauma
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return null;
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}
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public static WifiComponent GetWifiComponent(Item item)
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{
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return item.GetComponent<WifiComponent>();
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}
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public static LightComponent GetLightComponent(Item item)
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{
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return item.GetComponent<LightComponent>();
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}
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public static void DispatchRespawnSub()
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{
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GameMain.Server.RespawnManager.DispatchShuttle();
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@@ -279,6 +311,11 @@ namespace Barotrauma
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{
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GameMain.Server.StartGame();
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}
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public static Signal CreateSignal(string value, int stepsTaken = 1, Character sender = null, Item source = null, float power = 0, float strength = 1)
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{
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return new Signal(value, stepsTaken, sender, source, power, strength);
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}
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}
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@@ -6,6 +6,7 @@ using Barotrauma.Networking;
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using MoonSharp.Interpreter;
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using Microsoft.Xna.Framework;
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using System.Threading.Tasks;
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using Barotrauma.Items.Components;
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namespace Barotrauma
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{
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@@ -139,9 +140,18 @@ namespace Barotrauma
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UserData.RegisterType<MapEntity>();
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UserData.RegisterType<CauseOfDeath>();
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UserData.RegisterType<CharacterTeamType>();
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UserData.RegisterType<Signal>();
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UserData.RegisterType<Connection>();
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UserData.RegisterType<ItemComponent>();
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UserData.RegisterType<WifiComponent>();
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UserData.RegisterType<LightComponent>();
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UserData.RegisterType<Inventory>();
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UserData.RegisterType<CharacterInventory>();
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UserData.RegisterType<Hull>();
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UserData.RegisterType<Gap>();
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lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.LoadMethods);
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lua.Options.DebugPrint = PrintMessage;
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lua.Options.ScriptLoader = luaScriptLoader;
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@@ -169,14 +179,14 @@ namespace Barotrauma
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lua.Globals["TraitorMessageType"] = UserData.CreateStatic<TraitorMessageType>();
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lua.Globals["CauseOfDeathType"] = UserData.CreateStatic<CauseOfDeathType>();
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lua.Globals["AfflictionPrefab"] = UserData.CreateStatic<AfflictionPrefab>();
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lua.Globals["CharacterTeamType"] = UserData.CreateStatic<CharacterTeamType>();
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lua.Globals["CharacterTeamType"] = UserData.CreateStatic<CharacterTeamType>();
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lua.Globals["Vector2"] = UserData.CreateStatic<Vector2>();
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lua.Globals["Vector3"] = UserData.CreateStatic<Vector3>();
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lua.Globals["Vector4"] = UserData.CreateStatic<Vector3>();
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lua.Globals["CreateVector2"] = (Func<float, float, Vector2>)CreateVector2;
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lua.Globals["CreateVector3"] = (Func<float, float, float, Vector3>)CreateVector3;
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lua.Globals["CreateVector4"] = (Func<float, float, float, float, Vector4>)CreateVector4;
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lua.Globals["ChatMessage"] = UserData.CreateStatic<ChatMessage>();
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foreach (string d in Directory.GetDirectories("Mods"))
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{
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@@ -88,7 +88,7 @@ namespace Barotrauma.Networking
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bool isOwner = GameMain.Server.OwnerConnection != null && c.Connection == GameMain.Server.OwnerConnection;
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if (similarity + c.ChatSpamSpeed > 5.0f && !isOwner)
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if (similarity + c.ChatSpamSpeed > 5.0f && !isOwner && !GameMain.Lua.game.disableSpamFilter)
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{
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GameMain.Server.KarmaManager.OnSpamFilterTriggered(c);
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@@ -11,6 +11,7 @@ using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Xml.Linq;
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using MoonSharp.Interpreter;
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namespace Barotrauma.Networking
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{
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@@ -3095,13 +3096,20 @@ namespace Barotrauma.Networking
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senderName = null;
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senderCharacter = null;
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}
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else if (type == ChatMessageType.Radio)
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else if (type == ChatMessageType.Radio && !GameMain.Lua.game.overrideSignalRadio)
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{
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//send to chat-linked wifi components
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Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);
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senderRadio.TransmitSignal(s, sentFromChat: true);
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}
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var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
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var should = GameMain.Lua.hook.Call("modifyChatMessage", new DynValue[] { UserData.Create(hookChatMsg), LuaSetup.CreateUserDataSafe(senderRadio) });
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if (should != null && should.CastToBool())
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return;
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//check which clients can receive the message and apply distance effects
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foreach (Client client in ConnectedClients)
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{
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@@ -3134,6 +3142,7 @@ namespace Barotrauma.Networking
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break;
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}
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var chatMsg = ChatMessage.Create(
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senderName,
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modifiedMessage,
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@@ -3141,7 +3150,7 @@ namespace Barotrauma.Networking
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senderCharacter,
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senderClient,
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changeType);
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SendDirectChatMessage(chatMsg, client);
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}
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@@ -3,6 +3,7 @@ using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using MoonSharp.Interpreter;
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namespace Barotrauma.Networking
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{
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@@ -93,6 +94,11 @@ namespace Barotrauma.Networking
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ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
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ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
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{
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var should = GameMain.Lua.hook.Call("canUseVoiceRadio", new DynValue[] { UserData.Create(sender), LuaSetup.CreateUserDataSafe(recipient) });
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if (should != null)
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return should.CastToBool();
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if (recipientRadio.CanReceive(senderRadio)) { return true; }
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}
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