plenty of new things

This commit is contained in:
Evil Factory
2021-08-15 17:17:49 -03:00
parent 06f40fa368
commit a2cb256aa6
10 changed files with 109 additions and 18 deletions
@@ -5,6 +5,7 @@ using MoonSharp.Interpreter;
using Microsoft.Xna.Framework;
using Barotrauma.Networking;
using System.Threading.Tasks;
using Barotrauma.Items.Components;
namespace Barotrauma
{
@@ -125,18 +126,24 @@ namespace Barotrauma
public bool allowWifiChat = false;
public bool overrideTraitors = false;
public bool overrideRespawnSub = false;
public bool overrideSignalRadio = false;
public bool disableSpamFilter = false;
public LuaGame(LuaSetup e)
{
env = e;
}
public static void SendMessage(string msg, ChatMessageType messageType = ChatMessageType.Server, Client sender = null, Character character = null)
public static void SendMessage(string msg, ChatMessageType? messageType = null, Client sender = null, Character character = null)
{
GameMain.Server.SendChatMessage(msg, messageType, sender, character);
}
public static void SendMessage(string msg, int messageType, Client sender = null, Character character = null)
{
GameMain.Server.SendChatMessage(msg, (ChatMessageType)messageType, sender, character);
}
public static void SendTraitorMessage(Client client, string msg, string missionid, TraitorMessageType type)
{
GameMain.Server.SendTraitorMessage(client, msg, missionid, type);
@@ -152,6 +159,11 @@ namespace Barotrauma
}
public static void SendDirectChatMessage(ChatMessage chatMessage, Client client)
{
GameMain.Server.SendDirectChatMessage(chatMessage, client);
}
public void OverrideTraitors(bool o)
{
overrideTraitors = o;
@@ -167,6 +179,16 @@ namespace Barotrauma
allowWifiChat = o;
}
public void OverrideSignalRadio(bool o)
{
overrideSignalRadio = o;
}
public void DisableSpamFilter(bool o)
{
disableSpamFilter = o;
}
public static void Log(string message, ServerLog.MessageType type)
{
GameServer.Log(message, type);
@@ -259,6 +281,16 @@ namespace Barotrauma
return null;
}
public static WifiComponent GetWifiComponent(Item item)
{
return item.GetComponent<WifiComponent>();
}
public static LightComponent GetLightComponent(Item item)
{
return item.GetComponent<LightComponent>();
}
public static void DispatchRespawnSub()
{
GameMain.Server.RespawnManager.DispatchShuttle();
@@ -279,6 +311,11 @@ namespace Barotrauma
{
GameMain.Server.StartGame();
}
public static Signal CreateSignal(string value, int stepsTaken = 1, Character sender = null, Item source = null, float power = 0, float strength = 1)
{
return new Signal(value, stepsTaken, sender, source, power, strength);
}
}
@@ -6,6 +6,7 @@ using Barotrauma.Networking;
using MoonSharp.Interpreter;
using Microsoft.Xna.Framework;
using System.Threading.Tasks;
using Barotrauma.Items.Components;
namespace Barotrauma
{
@@ -139,9 +140,18 @@ namespace Barotrauma
UserData.RegisterType<MapEntity>();
UserData.RegisterType<CauseOfDeath>();
UserData.RegisterType<CharacterTeamType>();
UserData.RegisterType<Signal>();
UserData.RegisterType<Connection>();
UserData.RegisterType<ItemComponent>();
UserData.RegisterType<WifiComponent>();
UserData.RegisterType<LightComponent>();
UserData.RegisterType<Inventory>();
UserData.RegisterType<CharacterInventory>();
UserData.RegisterType<Hull>();
UserData.RegisterType<Gap>();
lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.LoadMethods);
lua.Options.DebugPrint = PrintMessage;
lua.Options.ScriptLoader = luaScriptLoader;
@@ -169,14 +179,14 @@ namespace Barotrauma
lua.Globals["TraitorMessageType"] = UserData.CreateStatic<TraitorMessageType>();
lua.Globals["CauseOfDeathType"] = UserData.CreateStatic<CauseOfDeathType>();
lua.Globals["AfflictionPrefab"] = UserData.CreateStatic<AfflictionPrefab>();
lua.Globals["CharacterTeamType"] = UserData.CreateStatic<CharacterTeamType>();
lua.Globals["CharacterTeamType"] = UserData.CreateStatic<CharacterTeamType>();
lua.Globals["Vector2"] = UserData.CreateStatic<Vector2>();
lua.Globals["Vector3"] = UserData.CreateStatic<Vector3>();
lua.Globals["Vector4"] = UserData.CreateStatic<Vector3>();
lua.Globals["CreateVector2"] = (Func<float, float, Vector2>)CreateVector2;
lua.Globals["CreateVector3"] = (Func<float, float, float, Vector3>)CreateVector3;
lua.Globals["CreateVector4"] = (Func<float, float, float, float, Vector4>)CreateVector4;
lua.Globals["ChatMessage"] = UserData.CreateStatic<ChatMessage>();
foreach (string d in Directory.GetDirectories("Mods"))
{
@@ -88,7 +88,7 @@ namespace Barotrauma.Networking
bool isOwner = GameMain.Server.OwnerConnection != null && c.Connection == GameMain.Server.OwnerConnection;
if (similarity + c.ChatSpamSpeed > 5.0f && !isOwner)
if (similarity + c.ChatSpamSpeed > 5.0f && !isOwner && !GameMain.Lua.game.disableSpamFilter)
{
GameMain.Server.KarmaManager.OnSpamFilterTriggered(c);
@@ -11,6 +11,7 @@ using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Xml.Linq;
using MoonSharp.Interpreter;
namespace Barotrauma.Networking
{
@@ -3095,13 +3096,20 @@ namespace Barotrauma.Networking
senderName = null;
senderCharacter = null;
}
else if (type == ChatMessageType.Radio)
else if (type == ChatMessageType.Radio && !GameMain.Lua.game.overrideSignalRadio)
{
//send to chat-linked wifi components
Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);
senderRadio.TransmitSignal(s, sentFromChat: true);
}
var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
var should = GameMain.Lua.hook.Call("modifyChatMessage", new DynValue[] { UserData.Create(hookChatMsg), LuaSetup.CreateUserDataSafe(senderRadio) });
if (should != null && should.CastToBool())
return;
//check which clients can receive the message and apply distance effects
foreach (Client client in ConnectedClients)
{
@@ -3134,6 +3142,7 @@ namespace Barotrauma.Networking
break;
}
var chatMsg = ChatMessage.Create(
senderName,
modifiedMessage,
@@ -3141,7 +3150,7 @@ namespace Barotrauma.Networking
senderCharacter,
senderClient,
changeType);
SendDirectChatMessage(chatMsg, client);
}
@@ -3,6 +3,7 @@ using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Text;
using MoonSharp.Interpreter;
namespace Barotrauma.Networking
{
@@ -93,6 +94,11 @@ namespace Barotrauma.Networking
ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
{
var should = GameMain.Lua.hook.Call("canUseVoiceRadio", new DynValue[] { UserData.Create(sender), LuaSetup.CreateUserDataSafe(recipient) });
if (should != null)
return should.CastToBool();
if (recipientRadio.CanReceive(senderRadio)) { return true; }
}