autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
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@@ -215,7 +215,7 @@
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<Compile Include="Source\Networking\GameServer.cs" />
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<Compile Include="Source\PlayerInput.cs" />
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<Compile Include="Source\Map\Gap.cs" />
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<Compile Include="Source\Game1.cs" />
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<Compile Include="Source\GameMain.cs" />
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<Compile Include="Source\GUI\GUI.cs" />
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<Compile Include="Source\Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@@ -536,6 +536,9 @@
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<Content Include="Content\UI\caret.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\UI\cursor.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\UI\inventoryIcons.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@@ -741,6 +744,7 @@
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<Content Include="Content\waterbump.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Data\ContentPackages\Vanilla 0.1.3.xml" />
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<Content Include="Icon.ico" />
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<Content Include="OpenAL32.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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@@ -976,7 +980,7 @@
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Content\SavedMaps\" />
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<Folder Include="Data\SavedSubs\" />
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<Folder Include="Data\Saves\" />
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</ItemGroup>
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<ItemGroup>
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