autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
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@@ -10,7 +10,7 @@ namespace Subsurface
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{
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public class SaveUtil
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{
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private const string SaveFolder = "Content/Data/Saves/";
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private const string SaveFolder = "Data/Saves/";
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public delegate void ProgressDelegate(string sMessage);
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@@ -18,10 +18,8 @@ namespace Subsurface
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{
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fileName = SaveFolder + fileName;
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string tempPath = SaveFolder + "\\temp";
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string tempPath = Path.Combine(SaveFolder, "temp");
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if (Directory.Exists(tempPath))
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{
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Directory.Delete(tempPath, true);
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@@ -34,11 +32,11 @@ namespace Subsurface
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{
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if (Submarine.Loaded!=null)
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{
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Submarine.Loaded.SaveAs(tempPath + "\\map.gz");
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Submarine.Loaded.SaveAs(Path.Combine(tempPath, "map.gz"));
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}
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else
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{
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File.Copy(GameMain.GameSession.Submarine.FilePath, tempPath + "\\map.gz");
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File.Copy(GameMain.GameSession.Submarine.FilePath, Path.Combine(tempPath, "map.gz"));
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}
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}
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catch (Exception e)
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@@ -48,7 +46,7 @@ namespace Subsurface
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try
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{
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GameMain.GameSession.Save(tempPath + "\\gamesession.xml");
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GameMain.GameSession.Save(Path.Combine(tempPath, "gamesession.xml"));
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}
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catch (Exception e)
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@@ -69,32 +67,31 @@ namespace Subsurface
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public static void LoadGame(string fileName)
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{
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string filePath = SaveFolder + fileName+".save";
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string tempPath = SaveFolder + "\\temp";
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string filePath = Path.Combine(SaveFolder, fileName+".save");
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string tempPath = Path.Combine(SaveFolder, "temp");
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DecompressToDirectory(filePath, tempPath, null);
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Submarine selectedMap = Submarine.Load(tempPath +"\\map.gz");
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GameMain.GameSession = new GameSession(selectedMap, fileName, tempPath + "\\gamesession.xml");
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Submarine selectedMap = new Submarine(Path.Combine(tempPath, "map.gz"), "");// Submarine.Load();
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GameMain.GameSession = new GameSession(selectedMap, fileName, Path.Combine(tempPath, "gamesession.xml"));
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//Directory.Delete(tempPath, true);
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}
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public static XDocument LoadGameSessionDoc(string fileName)
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{
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string filePath = SaveFolder + fileName + ".save";
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string filePath = Path.Combine(SaveFolder, fileName + ".save");
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string tempPath = SaveFolder + "\\temp";
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string tempPath = Path.Combine(SaveFolder, "temp");
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DecompressToDirectory(filePath, tempPath, null);
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return ToolBox.TryLoadXml(tempPath + "\\gamesession.xml");
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return ToolBox.TryLoadXml(Path.Combine(tempPath, "gamesession.xml"));
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}
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public static void DeleteSave(string fileName)
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{
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fileName = SaveFolder + fileName + ".save";
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fileName = Path.Combine(SaveFolder, fileName + ".save");
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try
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{
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@@ -142,9 +139,10 @@ namespace Subsurface
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}
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string extension = ".save";
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string pathWithoutExtension = Path.Combine(SaveFolder, fileName);
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int i = 0;
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while (File.Exists(SaveFolder + fileName + i + extension))
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while (File.Exists(pathWithoutExtension + i + extension))
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{
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i++;
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}
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