autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
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@@ -126,7 +126,7 @@ namespace Subsurface
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distFactor = 1.0f - Vector2.Distance(limb.SimPosition, simPosition)/attack.Range;
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c.AddDamage(limb.SimPosition, DamageType.None,
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attack.GetDamage(1.0f) / c.AnimController.Limbs.Length * distFactor, 0.0f, attack.Stun * distFactor, true);
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attack.GetDamage(1.0f) / c.AnimController.Limbs.Length * distFactor, 0.0f, attack.Stun * distFactor, false);
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if (force>0.0f)
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{
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limb.body.ApplyLinearImpulse(Vector2.Normalize(limb.SimPosition - simPosition) * distFactor * force);
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