autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
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@@ -82,21 +82,10 @@ namespace Subsurface.Items.Components
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}
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float degreeOfSuccess = DegreeOfSuccess(character);
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if (Rand.Range(0.0f, 0.5f) < degreeOfSuccess) return false;
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if (Rand.Range(0.0f, 50.0f) < degreeOfSuccess) return false;
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item.ApplyStatusEffects(ActionType.OnFailure, 1.0f, character);
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//Vector2 baseVel = Rand.Vector(300.0f);
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//for (int i = 0; i < 10; i++)
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//{
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// var particle = GameMain.ParticleManager.CreateParticle("spark", item.Position,
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// baseVel + Rand.Vector(100.0f), 0.0f);
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// if (particle != null) particle.Size *= Rand.Range(0.5f, 1.0f);
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//}
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//character.AddDamage(item.SimPosition, DamageType.None, Math.Abs(degreeOfSuccess-100.0f)/10.0f, 0.0f, 3.0f, false);
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return true;
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}
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