autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens

This commit is contained in:
Regalis
2015-10-02 21:33:33 +03:00
parent 24f7a1baa5
commit a285b00eb9
51 changed files with 451 additions and 1304 deletions
+66 -21
View File
@@ -9,7 +9,7 @@ using System.Text;
namespace Subsurface
{
class TitleScreen
class LoadingScreen
{
private Texture2D backgroundTexture,monsterTexture,titleTexture;
@@ -20,6 +20,8 @@ namespace Subsurface
public Vector2 CenterPosition;
public Vector2 TitlePosition;
private float? loadState;
public Vector2 TitleSize
{
@@ -32,7 +34,24 @@ namespace Subsurface
private set;
}
public TitleScreen(GraphicsDevice graphics)
public float? LoadState
{
get { return loadState; }
set
{
loadState = value;
DrawLoadingText = true;
}
}
public bool DrawLoadingText
{
get;
set;
}
public LoadingScreen(GraphicsDevice graphics)
{
backgroundTexture = TextureLoader.FromFile("Content/UI/titleBackground.png");
monsterTexture = TextureLoader.FromFile("Content/UI/titleMonster.png");
@@ -40,31 +59,27 @@ namespace Subsurface
renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
DrawLoadingText = true;
}
public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics, float loadState, float deltaTime)
public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics, float deltaTime)
{
//if (stopwatch == null)
//{
// stopwatch = new Stopwatch();
// stopwatch.Start();
//}
drawn = true;
graphics.SetRenderTarget(renderTarget);
//Debug.WriteLine(stopwatch.Elapsed.TotalMilliseconds);
Scale = GameMain.GraphicsHeight/1500.0f;
state += deltaTime;
if (loadState>-1)
if (DrawLoadingText)
{
CenterPosition = new Vector2(GameMain.GraphicsWidth*0.3f, GameMain.GraphicsHeight/2.0f);
TitlePosition = CenterPosition + new Vector2(-0.0f + (float)Math.Sqrt(state) * 220.0f, 0.0f) * Scale;
TitlePosition.X = Math.Min(TitlePosition.X, (float)GameMain.GraphicsWidth / 2.0f);
}
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
graphics.Clear(Color.Black);
@@ -92,21 +107,51 @@ namespace Subsurface
TitlePosition, null,
Color.White * Math.Min((state - 3.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
string loadText = "";
if (loadState == 100.0f)
if (DrawLoadingText)
{
loadText = "Press any key to continue";
string loadText = "";
if (loadState == 100.0f)
{
loadText = "Press any key to continue";
}
else
{
loadText = "Loading... ";
if (loadState!=null)
{
loadText += (int)loadState + " %";
}
}
spriteBatch.DrawString(GUI.LargeFont, loadText,
new Vector2(GameMain.GraphicsWidth/2.0f - GUI.LargeFont.MeasureString(loadText).X/2.0f, GameMain.GraphicsHeight*0.8f),
Color.White);
}
else if (loadState > 0.0f)
{
loadText = "Loading... " + (int)loadState + " %";
}
spriteBatch.DrawString(GUI.Font, loadText, new Vector2(GameMain.GraphicsWidth/2.0f - 50.0f, GameMain.GraphicsHeight*0.8f), Color.White);
spriteBatch.End();
}
bool drawn;
public IEnumerable<object> DoLoading(IEnumerable<object> loader)
{
drawn = false;
LoadState = null;
while (!drawn)
{
yield return CoroutineStatus.Running;
}
CoroutineManager.StartCoroutine(loader);
yield return CoroutineStatus.Running;
while (CoroutineManager.IsCoroutineRunning(loader.ToString()))
{
yield return CoroutineStatus.Running;
}
loadState = 100.0f;
}
}
}