autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens

This commit is contained in:
Regalis
2015-10-02 21:33:33 +03:00
parent 24f7a1baa5
commit a285b00eb9
51 changed files with 451 additions and 1304 deletions
+7 -2
View File
@@ -23,6 +23,8 @@ namespace Subsurface
static Texture2D t;
public static SpriteFont Font, SmallFont, LargeFont;
private static Sprite cursor;
private static GraphicsDevice graphicsDevice;
private static List<GUIMessage> messages = new List<GUIMessage>();
@@ -37,6 +39,8 @@ namespace Subsurface
GUI.Font = ToolBox.TryLoadFont("SpriteFont1", content);
GUI.SmallFont = ToolBox.TryLoadFont("SmallFont", content);
GUI.LargeFont = ToolBox.TryLoadFont("LargeFont", content);
cursor = new Sprite("Content/UI/cursor.png" ,Vector2.Zero);
}
public static bool PauseMenuOpen
@@ -344,9 +348,10 @@ namespace Subsurface
}
DebugConsole.Draw(spriteBatch);
if (GUIComponent.MouseOn != null && !string.IsNullOrWhiteSpace(GUIComponent.MouseOn.ToolTip)) GUIComponent.MouseOn.DrawToolTip(spriteBatch);
cursor.Draw(spriteBatch, PlayerInput.MousePosition);
}
public static void Update(float deltaTime)