autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
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@@ -601,11 +601,6 @@ namespace Subsurface
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/// </summary>
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public void ControlLocalPlayer(float deltaTime, Camera cam, bool moveCam = true)
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{
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if (PlayerInput.KeyHit(Keys.U))
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{
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AnimController.SimplePhysicsEnabled = !AnimController.SimplePhysicsEnabled;
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}
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Limb head = AnimController.GetLimb(LimbType.Head);
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Lights.LightManager.ViewPos = ConvertUnits.ToDisplayUnits(head.SimPosition);
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@@ -49,11 +49,6 @@ namespace Subsurface
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public override void UpdateAnim(float deltaTime)
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{
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if (PlayerInput.KeyHit(Keys.I))
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{
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SimplePhysicsEnabled = !SimplePhysicsEnabled;
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}
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if (character.IsDead)
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{
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UpdateDying(deltaTime);
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