autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens

This commit is contained in:
Regalis
2015-10-02 21:33:33 +03:00
parent 24f7a1baa5
commit a285b00eb9
51 changed files with 451 additions and 1304 deletions
@@ -601,11 +601,6 @@ namespace Subsurface
/// </summary>
public void ControlLocalPlayer(float deltaTime, Camera cam, bool moveCam = true)
{
if (PlayerInput.KeyHit(Keys.U))
{
AnimController.SimplePhysicsEnabled = !AnimController.SimplePhysicsEnabled;
}
Limb head = AnimController.GetLimb(LimbType.Head);
Lights.LightManager.ViewPos = ConvertUnits.ToDisplayUnits(head.SimPosition);
@@ -49,11 +49,6 @@ namespace Subsurface
public override void UpdateAnim(float deltaTime)
{
if (PlayerInput.KeyHit(Keys.I))
{
SimplePhysicsEnabled = !SimplePhysicsEnabled;
}
if (character.IsDead)
{
UpdateDying(deltaTime);