WIP network message validation
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-2
@@ -86,7 +86,7 @@ namespace Subsurface
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Graphics.PreferredBackBufferWidth = graphicsWidth;
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Graphics.PreferredBackBufferHeight = graphicsHeight;
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Content.RootDirectory = "Content";
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//graphics.SynchronizeWithVerticalRetrace = false;
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//graphics.ApplyChanges();
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@@ -132,7 +132,7 @@ namespace Subsurface
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{
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graphicsWidth = GraphicsDevice.Viewport.Width;
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graphicsHeight = GraphicsDevice.Viewport.Height;
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Sound.Init();
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ConvertUnits.SetDisplayUnitToSimUnitRatio(Physics.DisplayToSimRation);
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