Fixes to server settings. Closes #225
- Selected mode and mission type settings are saved and loaded. - RandomizeSeed setting can be changed via the debug console and it also has an effect in the dedicated server. - Dedicated server randomizes sub & mode settings if their selection modes are set to random.
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@@ -201,7 +201,9 @@ namespace Barotrauma.Networking
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Log("Server started", ServerLog.MessageType.ServerMessage);
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GameMain.NetLobbyScreen.Select();
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GameMain.NetLobbyScreen.RandomizeSettings();
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started = true;
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yield return CoroutineStatus.Success;
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}
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@@ -1480,22 +1482,21 @@ namespace Barotrauma.Networking
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}
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}
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CoroutineManager.StartCoroutine(EndCinematic(),"EndCinematic");
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}
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CoroutineManager.StartCoroutine(EndCinematic(), "EndCinematic");
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GameMain.NetLobbyScreen.RandomizeSettings();
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}
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public IEnumerable<object> EndCinematic()
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{
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float endPreviewLength = 10.0f;
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var cinematic = new TransitionCinematic(Submarine.MainSub, GameMain.GameScreen.Cam, endPreviewLength);
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//float secondsLeft = endPreviewLength;
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do
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{
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//secondsLeft -= CoroutineManager.UnscaledDeltaTime;
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yield return CoroutineStatus.Running;
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} while (cinematic.Running);//(secondsLeft > 0.0f);
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} while (cinematic.Running);
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#if CLIENT
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SoundPlayer.OverrideMusicType = null;
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#endif
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