Networking bugfixes & improvements:

- fixed server not sending kill-events when a monster dies
- some interpolation when correcting character positions
- physicsbody position lerping improvements
- sending AICharacter Dir instead of TargetDir
This commit is contained in:
Regalis
2016-03-09 16:49:56 +02:00
parent 37f70a1028
commit a1c728d207
13 changed files with 126 additions and 95 deletions

View File

@@ -778,7 +778,7 @@ namespace Barotrauma.Networking
Vector2 position = new Vector2(message.ReadFloat(), message.ReadFloat());
var character = Character.Create(configPath, position);
var character = Character.Create(configPath, position, null, true);
if (character != null) character.ID = id;
}