Networking bugfixes & improvements:
- fixed server not sending kill-events when a monster dies - some interpolation when correcting character positions - physicsbody position lerping improvements - sending AICharacter Dir instead of TargetDir
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@@ -778,7 +778,7 @@ namespace Barotrauma.Networking
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Vector2 position = new Vector2(message.ReadFloat(), message.ReadFloat());
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var character = Character.Create(configPath, position);
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var character = Character.Create(configPath, position, null, true);
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if (character != null) character.ID = id;
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}
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