Networking bugfixes & improvements:
- fixed server not sending kill-events when a monster dies - some interpolation when correcting character positions - physicsbody position lerping improvements - sending AICharacter Dir instead of TargetDir
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@@ -616,7 +616,7 @@ namespace Barotrauma
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steeringManager.WanderAngle = wanderAngle;
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if (targetID > 0) targetEntity = Entity.FindEntityByID(targetID) as IDamageable;
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updateTargetsTimer = UpdateTargetsInterval;
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//updateTargetsTimer = UpdateTargetsInterval;
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}
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}
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