Networking bugfixes & improvements:

- fixed server not sending kill-events when a monster dies
- some interpolation when correcting character positions
- physicsbody position lerping improvements
- sending AICharacter Dir instead of TargetDir
This commit is contained in:
Regalis
2016-03-09 16:49:56 +02:00
parent 37f70a1028
commit a1c728d207
13 changed files with 126 additions and 95 deletions
@@ -616,7 +616,7 @@ namespace Barotrauma
steeringManager.WanderAngle = wanderAngle;
if (targetID > 0) targetEntity = Entity.FindEntityByID(targetID) as IDamageable;
updateTargetsTimer = UpdateTargetsInterval;
//updateTargetsTimer = UpdateTargetsInterval;
}
}