Using filename as sub name, disposing convexhull vertexbuffers when removing, canceling networkplayer ladder climbing only if movement key pressed
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@@ -274,10 +274,10 @@ namespace Barotrauma
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return false;
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}
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if (Submarine.Loaded!=null)
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{
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Submarine.Loaded.Name = nameBox.Text;
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}
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//if (Submarine.Loaded!=null)
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//{
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// Submarine.Loaded.Name = nameBox.Text;
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//}
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Submarine.SaveCurrent(nameBox.Text + ".sub");
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@@ -326,15 +326,15 @@ namespace Barotrauma
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return true;
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}
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private bool ChangeSubName(GUITextBox textBox, string text)
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{
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if (Submarine.Loaded != null) Submarine.Loaded.Name = text;
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textBox.Deselect();
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//private bool ChangeSubName(GUITextBox textBox, string text)
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//{
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// if (Submarine.Loaded != null) Submarine.Loaded.Name = text;
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// textBox.Deselect();
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textBox.Text = text;
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// textBox.Text = text;
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return true;
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}
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// return true;
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//}
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private bool SelectPrefab(GUIComponent component, object obj)
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{
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