(340b2acc1) Structure fixes: - Fixed incorrect backgroundsprite sourcerects in most new wall pieces. - Fixed adjacent sprites bleeding into many of the new wall sprites. - Removed collider from Front F Pulley. - Tweaked a couple of colliders to get them to match the shape of the structure better. - Disable AI targets on all the small wall cap/tie/gromit parts. - Force the orientation of some of the shuttle pieces to be correct (some of the pieces have a larger width than height but should still be handled as horizontal walls and vice versa).

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:37:57 +03:00
parent c6b80ad234
commit a16c7b86d2
2 changed files with 65 additions and 73 deletions
@@ -218,6 +218,22 @@ namespace Barotrauma
return true;
}
private bool RefreshJoinButtonState(GUIComponent component, object obj)
{
if (obj == null || waitingForRefresh) { return false; }
if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
{
joinButton.Enabled = true;
}
else
{
joinButton.Enabled = false;
}
return true;
}
private bool SelectServer(GUIComponent component, object obj)
{
if (obj == null || waitingForRefresh) { return false; }