new doors
This commit is contained in:
@@ -105,9 +105,7 @@ namespace Subsurface
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get { return pressureProtection; }
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get { return pressureProtection; }
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set
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set
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{
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{
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//if (!value && pressureProtection) Debug.WriteLine("pp set: " + value);
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pressureProtection = MathHelper.Clamp(value, 0.0f, 100.0f);
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pressureProtection = MathHelper.Clamp(value, 0.0f, 100.0f);
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}
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}
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}
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}
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@@ -490,7 +488,6 @@ namespace Subsurface
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{
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{
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if (isDead) return;
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if (isDead) return;
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Debug.WriteLine("pp: " + PressureProtection);
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if (PressureProtection==0.0f &&
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if (PressureProtection==0.0f &&
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(animController.CurrentHull == null || animController.CurrentHull.LethalPressure >= 100.0f))
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(animController.CurrentHull == null || animController.CurrentHull.LethalPressure >= 100.0f))
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{
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{
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@@ -4,10 +4,10 @@
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linkable="true"
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linkable="true"
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pickdistance="150.0">
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pickdistance="150.0">
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<Sprite texture ="doorframe.png" depth="0.8" origin="0.5,0.5"/>
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<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
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<Door>
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<Door>
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<Sprite texture ="door.png" depth="0.4" origin="0.5,0.0"/>
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<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.4" origin="0.5,0.0"/>
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</Door>
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</Door>
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<ConnectionPanel canbeselected = "true">
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<ConnectionPanel canbeselected = "true">
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@@ -24,10 +24,10 @@
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linkable="true"
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linkable="true"
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pickdistance="150.0">
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pickdistance="150.0">
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<Sprite texture ="doorframe.png" depth="0.8" origin="0.5,0.5"/>
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<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
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<Door window="0,-18,10,89">
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<Door window="0,-18,10,89">
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<Sprite texture ="windowedDoor.png" depth="0.4" origin="0.5,0.0"/>
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<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.4" origin="0.5,0.0"/>
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</Door>
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</Door>
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<ConnectionPanel canbeselected = "true">
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<ConnectionPanel canbeselected = "true">
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@@ -3,7 +3,7 @@
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<watersplash sprite="Content/Particles/spatter.png"
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<watersplash sprite="Content/Particles/spatter.png"
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startsizemin="0.15,0.15" startsizemax="0.3,0.3"
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startsizemin="0.15,0.15" startsizemax="0.3,0.3"
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sizechangemin="0.9,0.9" sizechangemax="1.2,1.2"
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sizechangemin="0.9,0.9" sizechangemax="1.2,1.2"
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startrotationmin ="0.0" startrotationmax="3.14"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="1.0, 1.0, 1.0" startalpha="0.8"
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startcolor="1.0, 1.0, 1.0" startalpha="0.8"
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colorchange="0.0, 0.0, 0.0, -0.25"
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colorchange="0.0, 0.0, 0.0, -0.25"
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lifetime="3"
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lifetime="3"
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@@ -11,9 +11,9 @@
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velocitychange="0.0, -9.8"/>
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velocitychange="0.0, -9.8"/>
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<mist sprite="Content/Particles/spatter.png"
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<mist sprite="Content/Particles/spatter.png"
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startsizemin="0.2,0.2" startsizemax="0.3,0.3"
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startsizemin="0.4,0.4" startsizemax="0.5,0.5"
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sizechangemin="0.5,0.5" sizechangemax="0.5,0.5"
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sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
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startrotationmin ="0.0" startrotationmax="3.14"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="1.0, 1.0, 1.0" startalpha="0.5"
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startcolor="1.0, 1.0, 1.0" startalpha="0.5"
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colorchange="0.0, 0.0, 0.0, -0.25"
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colorchange="0.0, 0.0, 0.0, -0.25"
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lifetime="3"
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lifetime="3"
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@@ -22,7 +22,7 @@
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<dustcloud sprite="Content/Particles/spatter.png"
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<dustcloud sprite="Content/Particles/spatter.png"
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startsizemin="0.8,0.8" startsizemax="1.0,1.0"
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startsizemin="0.8,0.8" startsizemax="1.0,1.0"
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sizechangemin="0.0,0.0" sizechangemax="0.0,0.0"
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sizechangemin="0.0,0.0" sizechangemax="0.0,0.0"
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startrotationmin ="0.0" startrotationmax="3.14"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="0.2, 0.2, 0.2" startalpha="0.5"
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startcolor="0.2, 0.2, 0.2" startalpha="0.5"
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colorchange="0.0, 0.0, 0.0, -0.3"
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colorchange="0.0, 0.0, 0.0, -0.3"
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lifetime="3"
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lifetime="3"
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@@ -53,7 +53,7 @@
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<waterblood sprite="Content/Particles/spatter.png"
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<waterblood sprite="Content/Particles/spatter.png"
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startsizemin="0.1,0.1" startsizemax="0.1,0.1"
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startsizemin="0.1,0.1" startsizemax="0.1,0.1"
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sizechangemin="0.15,0.15" sizechangemax="0.2,0.2"
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sizechangemin="0.15,0.15" sizechangemax="0.2,0.2"
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startrotationmin ="0.0" startrotationmax="3.14"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="0.5, 0.0, 0.0" startalpha="1.0"
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startcolor="0.5, 0.0, 0.0" startalpha="1.0"
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colorchange="0.0, 0.0, 0.0, -0.25"
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colorchange="0.0, 0.0, 0.0, -0.25"
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lifetime="5.0"
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lifetime="5.0"
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@@ -63,7 +63,7 @@
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<explosionfire sprite="Content/Particles/explosion.png"
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<explosionfire sprite="Content/Particles/explosion.png"
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startsizemin="1.5,1.5" startsizemax="3.0,3.0"
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startsizemin="1.5,1.5" startsizemax="3.0,3.0"
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sizechangemin="0.5,0.5" sizechangemax="0.6,0.6"
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sizechangemin="0.5,0.5" sizechangemax="0.6,0.6"
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startrotationmin ="0.0" startrotationmax="3.14"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="-0.4, -0.4, -0.4, -0.3"
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colorchange="-0.4, -0.4, -0.4, -0.3"
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lifetime="5.0"
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lifetime="5.0"
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@@ -64,6 +64,9 @@ namespace Subsurface.Items.Components
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}
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}
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}
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}
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private Rectangle doorRect;
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public float OpenState
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public float OpenState
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{
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{
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get { return openState; }
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get { return openState; }
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@@ -85,23 +88,45 @@ namespace Subsurface.Items.Components
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//Rectangle rect = item.Rect;
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//Rectangle rect = item.Rect;
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//rect.Height = (int)(rect.Height * (1.0f - openState));
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//rect.Height = (int)(rect.Height * (1.0f - openState));
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Rectangle rect1 = item.Rect;
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Rectangle rect1 = doorRect;
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rect1.Height = -window.Y;
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rect1.Height = -window.Y;
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rect1.Y += (int)(item.Rect.Height * openState);
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rect1.Y += (int)(doorRect.Height * openState);
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rect1.Height = Math.Max(rect1.Height - (rect1.Y - item.Rect.Y), 0);
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rect1.Height = Math.Max(rect1.Height - (rect1.Y - doorRect.Y), 0);
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rect1.Y = Math.Min(item.Rect.Y, rect1.Y);
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rect1.Y = Math.Min(doorRect.Y, rect1.Y);
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if (rect1.Height == 0)
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{
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convexHull.Enabled = false;
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}
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else
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{
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convexHull.SetVertices(GetConvexHullCorners(rect1));
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}
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if (convexHull2 != null)
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{
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Rectangle rect2 = doorRect;
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rect2.Y = rect2.Y + window.Y - window.Height;
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rect2.Y += (int)(doorRect.Height * openState);
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rect2.Y = Math.Min(doorRect.Y, rect2.Y);
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rect2.Height = rect2.Y - (doorRect.Y - (int)(doorRect.Height * (1.0f - openState)));
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convexHull2.SetVertices(GetConvexHullCorners(rect2));
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if (rect2.Height == 0)
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{
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convexHull2.Enabled = false;
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}
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else
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{
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convexHull2.SetVertices(GetConvexHullCorners(rect2));
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}
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}
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Rectangle rect2 = item.Rect;
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rect2.Y = rect2.Y + window.Y - window.Height;
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rect2.Y += (int)(item.Rect.Height * openState);
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//rect2.Height = Math.Max(rect2.Height - (rect2.Y - item.Rect.Y), 0);
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rect2.Y = Math.Min(item.Rect.Y, rect2.Y);
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rect2.Height = rect2.Y - (item.Rect.Y - (int)(item.Rect.Height * (1.0f - openState)));
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convexHull.SetVertices(GetConvexHullCorners(rect1));
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if (convexHull2!=null) convexHull2.SetVertices(GetConvexHullCorners(rect2));
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}
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}
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}
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}
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@@ -117,31 +142,40 @@ namespace Subsurface.Items.Components
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//Vector2 position = new Vector2(newRect.X, newRect.Y);
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//Vector2 position = new Vector2(newRect.X, newRect.Y);
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// isOpen = false;
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// isOpen = false;
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foreach (XElement subElement in element.Elements())
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body = new PhysicsBody(BodyFactory.CreateRectangle(Game1.world,
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ConvertUnits.ToSimUnits(Math.Max(item.Rect.Width, 1)),
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ConvertUnits.ToSimUnits(Math.Max(item.Rect.Height, 1)),
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1.5f));
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body.BodyType = BodyType.Static;
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body.SetTransform(
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ConvertUnits.ToSimUnits(new Vector2(item.Rect.X + item.Rect.Width / 2, item.Rect.Y - item.Rect.Height / 2)),
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0.0f);
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body.Friction = 0.5f;
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//string spritePath = Path.GetDirectoryName(item.Prefab.ConfigFile) + "\\"+ ToolBox.GetAttributeString(element, "sprite", "");
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foreach (XElement subElement in element.Elements())
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{
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{
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if (subElement.Name.ToString().ToLower() != "sprite") continue;
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if (subElement.Name.ToString().ToLower() != "sprite") continue;
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doorSprite = new Sprite(subElement, Path.GetDirectoryName(item.Prefab.ConfigFile));
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doorSprite = new Sprite(subElement, Path.GetDirectoryName(item.Prefab.ConfigFile));
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break;
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break;
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}
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}
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doorRect = new Rectangle(
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item.Rect.Center.X - (int)(doorSprite.size.X / 2),
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item.Rect.Y,
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(int)doorSprite.size.X,
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(int)doorSprite.size.Y);
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body = new PhysicsBody(BodyFactory.CreateRectangle(Game1.world,
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ConvertUnits.ToSimUnits(Math.Max(doorRect.Width, 1)),
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ConvertUnits.ToSimUnits(Math.Max(doorRect.Height, 1)),
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1.5f));
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body.BodyType = BodyType.Static;
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body.SetTransform(
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ConvertUnits.ToSimUnits(new Vector2(doorRect.Center.X, doorRect.Y - doorRect.Height / 2)),
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0.0f);
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body.Friction = 0.5f;
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//string spritePath = Path.GetDirectoryName(item.Prefab.ConfigFile) + "\\"+ ToolBox.GetAttributeString(element, "sprite", "");
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isActive = true;
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isActive = true;
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Vector2[] corners = GetConvexHullCorners(item.Rect);
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Vector2[] corners = GetConvexHullCorners(doorRect);
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convexHull = new ConvexHull(corners, Color.Black);
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convexHull = new ConvexHull(corners, Color.Black);
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if (window!=null) convexHull2 = new ConvexHull(corners, Color.Black);
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if (window!=null) convexHull2 = new ConvexHull(corners, Color.Black);
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@@ -167,9 +201,12 @@ namespace Subsurface.Items.Components
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{
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{
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base.Move(amount);
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base.Move(amount);
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linkedGap.Move(amount);
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body.SetTransform(body.Position + ConvertUnits.ToSimUnits(amount), 0.0f);
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body.SetTransform(body.Position + ConvertUnits.ToSimUnits(amount), 0.0f);
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convexHull.Move(amount);
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convexHull.Move(amount);
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if (convexHull2 != null) convexHull2.Move(amount);
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}
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}
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@@ -205,7 +242,7 @@ namespace Subsurface.Items.Components
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else
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else
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{
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{
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spriteBatch.Draw(doorSprite.Texture, new Vector2(item.Rect.Center.X, -item.Rect.Y),
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spriteBatch.Draw(doorSprite.Texture, new Vector2(item.Rect.Center.X, -item.Rect.Y),
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new Rectangle(0, (int)(doorSprite.size.Y * openState),
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new Rectangle(doorSprite.SourceRect.X, (int)(doorSprite.size.Y * openState),
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(int)doorSprite.size.X, (int)(doorSprite.size.Y * (1.0f - openState))),
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(int)doorSprite.size.X, (int)(doorSprite.size.Y * (1.0f - openState))),
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color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
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color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
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@@ -217,8 +254,6 @@ namespace Subsurface.Items.Components
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}
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}
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else
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else
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{
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{
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//push characters out of the doorway when the door is closing/opening
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//push characters out of the doorway when the door is closing/opening
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Vector2 simPos = ConvertUnits.ToSimUnits(new Vector2(item.Rect.X, item.Rect.Y));
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Vector2 simPos = ConvertUnits.ToSimUnits(new Vector2(item.Rect.X, item.Rect.Y));
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Vector2 simSize = ConvertUnits.ToSimUnits(new Vector2(item.Rect.Width,
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Vector2 simSize = ConvertUnits.ToSimUnits(new Vector2(item.Rect.Width,
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@@ -245,6 +280,8 @@ namespace Subsurface.Items.Components
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|
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Game1.world.RemoveBody(body.FarseerBody);
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Game1.world.RemoveBody(body.FarseerBody);
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linkedGap.Remove();
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doorSprite.Remove();
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doorSprite.Remove();
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convexHull.Remove();
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convexHull.Remove();
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@@ -60,8 +60,7 @@ namespace Subsurface
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|
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public override void UpdatePlacing(SpriteBatch spriteBatch, Camera cam)
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public override void UpdatePlacing(SpriteBatch spriteBatch, Camera cam)
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{
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{
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Vector2 position = new Vector2(PlayerInput.GetMouseState.X, PlayerInput.GetMouseState.Y);
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Vector2 position = Map.MouseToWorldGrid(cam);
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position = cam.ScreenToWorld(position);
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if (!resizeHorizontal && !resizeVertical)
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if (!resizeHorizontal && !resizeVertical)
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{
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{
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@@ -88,6 +88,12 @@ namespace Subsurface
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|||||||
}
|
}
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}
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}
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public override bool Contains(Vector2 position)
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{
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return (Map.RectContains(rect, position) &&
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!Map.RectContains(new Rectangle(rect.X + 4, rect.Y - 4, rect.Width - 8, rect.Height - 8), position));
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|
}
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private void FindHulls()
|
private void FindHulls()
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{
|
{
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Hull hull1 = null, hull2 = null;
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Hull hull1 = null, hull2 = null;
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@@ -151,7 +151,7 @@ namespace Subsurface
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|||||||
public override bool Contains(Vector2 position)
|
public override bool Contains(Vector2 position)
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{
|
{
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return (Map.RectContains(rect, position) &&
|
return (Map.RectContains(rect, position) &&
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!Map.RectContains(new Rectangle(rect.X + 8, rect.Y - 8, rect.Width -16, rect.Height -16), position));
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!Map.RectContains(new Rectangle(rect.X + 8, rect.Y - 8, rect.Width - 16, rect.Height - 16), position));
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||||||
}
|
}
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|
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public int GetWaveIndex(Vector2 position)
|
public int GetWaveIndex(Vector2 position)
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@@ -213,7 +213,7 @@ namespace Subsurface
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if (maxDelta > ToolBox.RandomFloat(0.2f,10.0f))
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if (maxDelta > ToolBox.RandomFloat(0.2f,10.0f))
|
||||||
{
|
{
|
||||||
Game1.particleManager.CreateParticle(ConvertUnits.ToSimUnits(new Vector2(rect.X + WaveWidth * i,surface + waveY[i])),
|
Game1.particleManager.CreateParticle(ConvertUnits.ToSimUnits(new Vector2(rect.X + WaveWidth * i,surface + waveY[i])),
|
||||||
0.0f, new Vector2(0.0f, waveVel[i]/10.0f-1.0f), "mist");
|
ToolBox.RandomFloat(0.0f,6.2f), new Vector2(0.0f, -0.5f), "mist");
|
||||||
}
|
}
|
||||||
|
|
||||||
waveY[i] = waveY[i] + waveVel[i];
|
waveY[i] = waveY[i] + waveVel[i];
|
||||||
|
|||||||
@@ -25,13 +25,6 @@ namespace Subsurface.Lights
|
|||||||
set;
|
set;
|
||||||
}
|
}
|
||||||
|
|
||||||
//private Vector2 position = Vector2.Zero;
|
|
||||||
//public Vector2 Position
|
|
||||||
//{
|
|
||||||
// get { return position; }
|
|
||||||
// set { position = value; }
|
|
||||||
//}
|
|
||||||
|
|
||||||
public ConvexHull(Vector2[] points, Color color)
|
public ConvexHull(Vector2[] points, Color color)
|
||||||
{
|
{
|
||||||
int vertexCount = points.Length;
|
int vertexCount = points.Length;
|
||||||
@@ -57,7 +50,6 @@ namespace Subsurface.Lights
|
|||||||
}
|
}
|
||||||
backFacing = new bool[vertexCount];
|
backFacing = new bool[vertexCount];
|
||||||
|
|
||||||
|
|
||||||
Enabled = true;
|
Enabled = true;
|
||||||
|
|
||||||
list.Add(this);
|
list.Add(this);
|
||||||
|
|||||||
+18
-1
@@ -19,6 +19,8 @@ namespace Subsurface
|
|||||||
|
|
||||||
static class Map
|
static class Map
|
||||||
{
|
{
|
||||||
|
static string MapFolder = "Content/SavedMaps";
|
||||||
|
|
||||||
public static Vector2 gridSize = new Vector2(16.0f, 16.0f);
|
public static Vector2 gridSize = new Vector2(16.0f, 16.0f);
|
||||||
|
|
||||||
private static Vector2 lastPickedPosition;
|
private static Vector2 lastPickedPosition;
|
||||||
@@ -244,9 +246,24 @@ namespace Subsurface
|
|||||||
public static string[] GetMapFilePaths()
|
public static string[] GetMapFilePaths()
|
||||||
{
|
{
|
||||||
string[] mapFilePaths;
|
string[] mapFilePaths;
|
||||||
|
|
||||||
|
if (!Directory.Exists(MapFolder))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(MapFolder);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
|
||||||
|
DebugConsole.ThrowError("Directory ''Content/SavedMaps'' not found and creating the directory failed.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
mapFilePaths = Directory.GetFiles("Content/SavedMaps");
|
mapFilePaths = Directory.GetFiles(MapFolder);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -258,7 +258,7 @@ namespace Subsurface
|
|||||||
{
|
{
|
||||||
if (dummyCharacter != null && dummyCharacter.SelectedConstruction != null)
|
if (dummyCharacter != null && dummyCharacter.SelectedConstruction != null)
|
||||||
{
|
{
|
||||||
if (Character.Controlled.SelectedConstruction == dummyCharacter.ClosestItem)
|
if (dummyCharacter.SelectedConstruction == dummyCharacter.ClosestItem)
|
||||||
{
|
{
|
||||||
dummyCharacter.SelectedConstruction.DrawHUD(spriteBatch, dummyCharacter);
|
dummyCharacter.SelectedConstruction.DrawHUD(spriteBatch, dummyCharacter);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,6 @@
|
|||||||
<ErrorReportUrlHistory />
|
<ErrorReportUrlHistory />
|
||||||
<FallbackCulture>en-US</FallbackCulture>
|
<FallbackCulture>en-US</FallbackCulture>
|
||||||
<VerifyUploadedFiles>false</VerifyUploadedFiles>
|
<VerifyUploadedFiles>false</VerifyUploadedFiles>
|
||||||
<ProjectView>ShowAllFiles</ProjectView>
|
<ProjectView>ProjectFiles</ProjectView>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
Binary file not shown.
Reference in New Issue
Block a user