new doors

This commit is contained in:
Regalis
2015-05-25 19:41:30 +03:00
parent fadb89ae9e
commit a1196d1876
12 changed files with 3494 additions and 3446 deletions
+304 -267
View File
@@ -1,267 +1,304 @@
using System;
using System.IO;
using System.Xml.Linq;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Factories;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Lights;
namespace Subsurface.Items.Components
{
class Door : ItemComponent
{
Gap linkedGap;
Rectangle window;
ConvexHull convexHull;
ConvexHull convexHull2;
Gap LinkedGap
{
get
{
if (linkedGap != null) return linkedGap;
foreach (MapEntity e in item.linkedTo)
{
linkedGap = e as Gap;
if (linkedGap != null) return linkedGap;
}
linkedGap = new Gap(item.Rect);
linkedGap.Open = openState;
item.linkedTo.Add(linkedGap);
return linkedGap;
}
}
bool isOpen;
float openState;
[HasDefaultValue("0.0,0.0,0.0,0.0", false)]
public string Window
{
get { return ToolBox.Vector4ToString(new Vector4(window.X, window.Y, window.Width, window.Height)); }
set
{
Vector4 vector = ToolBox.ParseToVector4(value);
if (vector.Z!=0.0f || vector.W !=0.0f)
{
window = new Rectangle((int)vector.X, (int)vector.Y, (int)vector.Z, (int)vector.W);
}
}
}
[Editable, HasDefaultValue(false, true)]
public bool IsOpen
{
get { return isOpen; }
set
{
isOpen = value;
openState = (isOpen) ? 1.0f : 0.0f;
}
}
public float OpenState
{
get { return openState; }
set
{
if (openState == value) return;
openState = MathHelper.Clamp(value, 0.0f, 1.0f);
if (window==null)
{
Rectangle rect = item.Rect;
rect.Height = (int)(rect.Height * (1.0f - openState));
}
else
{
//Rectangle rect = item.Rect;
//rect.Height = (int)(rect.Height * (1.0f - openState));
Rectangle rect1 = item.Rect;
rect1.Height = -window.Y;
rect1.Y += (int)(item.Rect.Height * openState);
rect1.Height = Math.Max(rect1.Height - (rect1.Y - item.Rect.Y), 0);
rect1.Y = Math.Min(item.Rect.Y, rect1.Y);
Rectangle rect2 = item.Rect;
rect2.Y = rect2.Y + window.Y - window.Height;
rect2.Y += (int)(item.Rect.Height * openState);
//rect2.Height = Math.Max(rect2.Height - (rect2.Y - item.Rect.Y), 0);
rect2.Y = Math.Min(item.Rect.Y, rect2.Y);
rect2.Height = rect2.Y - (item.Rect.Y - (int)(item.Rect.Height * (1.0f - openState)));
convexHull.SetVertices(GetConvexHullCorners(rect1));
if (convexHull2!=null) convexHull2.SetVertices(GetConvexHullCorners(rect2));
}
}
}
PhysicsBody body;
Sprite doorSprite;
public Door(Item item, XElement element)
: base(item, element)
{
//Vector2 position = new Vector2(newRect.X, newRect.Y);
// isOpen = false;
body = new PhysicsBody(BodyFactory.CreateRectangle(Game1.world,
ConvertUnits.ToSimUnits(Math.Max(item.Rect.Width, 1)),
ConvertUnits.ToSimUnits(Math.Max(item.Rect.Height, 1)),
1.5f));
body.BodyType = BodyType.Static;
body.SetTransform(
ConvertUnits.ToSimUnits(new Vector2(item.Rect.X + item.Rect.Width / 2, item.Rect.Y - item.Rect.Height / 2)),
0.0f);
body.Friction = 0.5f;
//string spritePath = Path.GetDirectoryName(item.Prefab.ConfigFile) + "\\"+ ToolBox.GetAttributeString(element, "sprite", "");
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "sprite") continue;
doorSprite = new Sprite(subElement, Path.GetDirectoryName(item.Prefab.ConfigFile));
break;
}
isActive = true;
Vector2[] corners = GetConvexHullCorners(item.Rect);
convexHull = new ConvexHull(corners, Color.Black);
if (window!=null) convexHull2 = new ConvexHull(corners, Color.Black);
OpenState = openState;
//powerConsumption = -100.0f;
//LinkedGap.Open = openState;
}
private Vector2[] GetConvexHullCorners(Rectangle rect)
{
Vector2[] corners = new Vector2[4];
corners[0] = new Vector2(rect.X, rect.Y - rect.Height);
corners[1] = new Vector2(rect.X, rect.Y);
corners[2] = new Vector2(rect.Right, rect.Y);
corners[3] = new Vector2(rect.Right, rect.Y - rect.Height);
return corners;
}
public override void Move(Vector2 amount)
{
base.Move(amount);
body.SetTransform(body.Position + ConvertUnits.ToSimUnits(amount), 0.0f);
convexHull.Move(amount);
}
public override bool Pick(Character picker)
{
isActive = true;
isOpen = !isOpen;
return true;
}
public override void Update(float deltaTime, Camera cam)
{
OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
item.SendSignal((isOpen) ? "1" : "0", "state_out");
}
public override void Draw(SpriteBatch spriteBatch)
{
LinkedGap.Open = openState;
Color color = (item.IsSelected) ? Color.Green : Color.White;
//prefab.sprite.Draw(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
if (openState == 1.0f)
{
body.Enabled = false;
convexHull.Enabled = false;
}
else
{
spriteBatch.Draw(doorSprite.Texture, new Vector2(item.Rect.Center.X, -item.Rect.Y),
new Rectangle(0, (int)(doorSprite.size.Y * openState),
(int)doorSprite.size.X, (int)(doorSprite.size.Y * (1.0f - openState))),
color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
convexHull.Enabled = true;
if (openState == 0.0f)
{
body.Enabled = true;
}
else
{
//push characters out of the doorway when the door is closing/opening
Vector2 simPos = ConvertUnits.ToSimUnits(new Vector2(item.Rect.X, item.Rect.Y));
Vector2 simSize = ConvertUnits.ToSimUnits(new Vector2(item.Rect.Width,
item.Rect.Height * (1.0f - openState)));
foreach (Character c in Character.characterList)
{
int dir = Math.Sign(c.animController.limbs[0].SimPosition.X - simPos.X);
foreach (Limb l in c.animController.limbs)
{
if (l.SimPosition.Y < simPos.Y || l.SimPosition.Y > simPos.Y - simSize.Y) continue;
if (Math.Abs(l.SimPosition.X - simPos.X) > simSize.X * 2.0f) continue;
l.body.ApplyForce(new Vector2(dir * 10.0f, 0.0f));
}
}
}
}
}
public override void Remove()
{
base.Remove();
Game1.world.RemoveBody(body.FarseerBody);
doorSprite.Remove();
convexHull.Remove();
if (convexHull2 != null) convexHull2.Remove();
}
public override void ReceiveSignal(string signal, Connection connection, Item sender)
{
isActive = true;
if (connection.name=="toggle")
{
isOpen = !isOpen;
}
else if (connection.name == "set_state")
{
isOpen = (signal!="0");
}
}
}
}
using System;
using System.IO;
using System.Xml.Linq;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Factories;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Lights;
namespace Subsurface.Items.Components
{
class Door : ItemComponent
{
Gap linkedGap;
Rectangle window;
ConvexHull convexHull;
ConvexHull convexHull2;
Gap LinkedGap
{
get
{
if (linkedGap != null) return linkedGap;
foreach (MapEntity e in item.linkedTo)
{
linkedGap = e as Gap;
if (linkedGap != null) return linkedGap;
}
linkedGap = new Gap(item.Rect);
linkedGap.Open = openState;
item.linkedTo.Add(linkedGap);
return linkedGap;
}
}
bool isOpen;
float openState;
[HasDefaultValue("0.0,0.0,0.0,0.0", false)]
public string Window
{
get { return ToolBox.Vector4ToString(new Vector4(window.X, window.Y, window.Width, window.Height)); }
set
{
Vector4 vector = ToolBox.ParseToVector4(value);
if (vector.Z!=0.0f || vector.W !=0.0f)
{
window = new Rectangle((int)vector.X, (int)vector.Y, (int)vector.Z, (int)vector.W);
}
}
}
[Editable, HasDefaultValue(false, true)]
public bool IsOpen
{
get { return isOpen; }
set
{
isOpen = value;
openState = (isOpen) ? 1.0f : 0.0f;
}
}
private Rectangle doorRect;
public float OpenState
{
get { return openState; }
set
{
if (openState == value) return;
openState = MathHelper.Clamp(value, 0.0f, 1.0f);
if (window==null)
{
Rectangle rect = item.Rect;
rect.Height = (int)(rect.Height * (1.0f - openState));
}
else
{
//Rectangle rect = item.Rect;
//rect.Height = (int)(rect.Height * (1.0f - openState));
Rectangle rect1 = doorRect;
rect1.Height = -window.Y;
rect1.Y += (int)(doorRect.Height * openState);
rect1.Height = Math.Max(rect1.Height - (rect1.Y - doorRect.Y), 0);
rect1.Y = Math.Min(doorRect.Y, rect1.Y);
if (rect1.Height == 0)
{
convexHull.Enabled = false;
}
else
{
convexHull.SetVertices(GetConvexHullCorners(rect1));
}
if (convexHull2 != null)
{
Rectangle rect2 = doorRect;
rect2.Y = rect2.Y + window.Y - window.Height;
rect2.Y += (int)(doorRect.Height * openState);
rect2.Y = Math.Min(doorRect.Y, rect2.Y);
rect2.Height = rect2.Y - (doorRect.Y - (int)(doorRect.Height * (1.0f - openState)));
convexHull2.SetVertices(GetConvexHullCorners(rect2));
if (rect2.Height == 0)
{
convexHull2.Enabled = false;
}
else
{
convexHull2.SetVertices(GetConvexHullCorners(rect2));
}
}
}
}
}
PhysicsBody body;
Sprite doorSprite;
public Door(Item item, XElement element)
: base(item, element)
{
//Vector2 position = new Vector2(newRect.X, newRect.Y);
// isOpen = false;
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "sprite") continue;
doorSprite = new Sprite(subElement, Path.GetDirectoryName(item.Prefab.ConfigFile));
break;
}
doorRect = new Rectangle(
item.Rect.Center.X - (int)(doorSprite.size.X / 2),
item.Rect.Y,
(int)doorSprite.size.X,
(int)doorSprite.size.Y);
body = new PhysicsBody(BodyFactory.CreateRectangle(Game1.world,
ConvertUnits.ToSimUnits(Math.Max(doorRect.Width, 1)),
ConvertUnits.ToSimUnits(Math.Max(doorRect.Height, 1)),
1.5f));
body.BodyType = BodyType.Static;
body.SetTransform(
ConvertUnits.ToSimUnits(new Vector2(doorRect.Center.X, doorRect.Y - doorRect.Height / 2)),
0.0f);
body.Friction = 0.5f;
//string spritePath = Path.GetDirectoryName(item.Prefab.ConfigFile) + "\\"+ ToolBox.GetAttributeString(element, "sprite", "");
isActive = true;
Vector2[] corners = GetConvexHullCorners(doorRect);
convexHull = new ConvexHull(corners, Color.Black);
if (window!=null) convexHull2 = new ConvexHull(corners, Color.Black);
OpenState = openState;
//powerConsumption = -100.0f;
//LinkedGap.Open = openState;
}
private Vector2[] GetConvexHullCorners(Rectangle rect)
{
Vector2[] corners = new Vector2[4];
corners[0] = new Vector2(rect.X, rect.Y - rect.Height);
corners[1] = new Vector2(rect.X, rect.Y);
corners[2] = new Vector2(rect.Right, rect.Y);
corners[3] = new Vector2(rect.Right, rect.Y - rect.Height);
return corners;
}
public override void Move(Vector2 amount)
{
base.Move(amount);
linkedGap.Move(amount);
body.SetTransform(body.Position + ConvertUnits.ToSimUnits(amount), 0.0f);
convexHull.Move(amount);
if (convexHull2 != null) convexHull2.Move(amount);
}
public override bool Pick(Character picker)
{
isActive = true;
isOpen = !isOpen;
return true;
}
public override void Update(float deltaTime, Camera cam)
{
OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
item.SendSignal((isOpen) ? "1" : "0", "state_out");
}
public override void Draw(SpriteBatch spriteBatch)
{
LinkedGap.Open = openState;
Color color = (item.IsSelected) ? Color.Green : Color.White;
//prefab.sprite.Draw(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
if (openState == 1.0f)
{
body.Enabled = false;
convexHull.Enabled = false;
}
else
{
spriteBatch.Draw(doorSprite.Texture, new Vector2(item.Rect.Center.X, -item.Rect.Y),
new Rectangle(doorSprite.SourceRect.X, (int)(doorSprite.size.Y * openState),
(int)doorSprite.size.X, (int)(doorSprite.size.Y * (1.0f - openState))),
color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
convexHull.Enabled = true;
if (openState == 0.0f)
{
body.Enabled = true;
}
else
{
//push characters out of the doorway when the door is closing/opening
Vector2 simPos = ConvertUnits.ToSimUnits(new Vector2(item.Rect.X, item.Rect.Y));
Vector2 simSize = ConvertUnits.ToSimUnits(new Vector2(item.Rect.Width,
item.Rect.Height * (1.0f - openState)));
foreach (Character c in Character.characterList)
{
int dir = Math.Sign(c.animController.limbs[0].SimPosition.X - simPos.X);
foreach (Limb l in c.animController.limbs)
{
if (l.SimPosition.Y < simPos.Y || l.SimPosition.Y > simPos.Y - simSize.Y) continue;
if (Math.Abs(l.SimPosition.X - simPos.X) > simSize.X * 2.0f) continue;
l.body.ApplyForce(new Vector2(dir * 10.0f, 0.0f));
}
}
}
}
}
public override void Remove()
{
base.Remove();
Game1.world.RemoveBody(body.FarseerBody);
linkedGap.Remove();
doorSprite.Remove();
convexHull.Remove();
if (convexHull2 != null) convexHull2.Remove();
}
public override void ReceiveSignal(string signal, Connection connection, Item sender)
{
isActive = true;
if (connection.name=="toggle")
{
isOpen = !isOpen;
}
else if (connection.name == "set_state")
{
isOpen = (signal!="0");
}
}
}
}
+218 -219
View File
@@ -1,219 +1,218 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Linq;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Subsurface
{
class ItemPrefab : MapEntityPrefab
{
static string contentFolder = "Content/Items/";
string configFile;
//should the camera focus on the construction when selected
protected bool focusOnSelected;
//the amount of "camera offset" when selecting the construction
protected float offsetOnSelected;
//default size
protected Vector2 size;
//how close the character has to be to the item to pick it up
float pickDistance;
public List<Sound> sounds;
//an area next to the construction
//the construction can be Activated() by a character inside the area
public List<Rectangle> triggers;
public string ConfigFile
{
get { return configFile; }
}
public float PickDistance
{
get { return pickDistance; }
}
public override bool IsLinkable
{
get { return isLinkable; }
}
public bool FocusOnSelected
{
get { return focusOnSelected; }
}
public float OffsetOnSelected
{
get { return offsetOnSelected; }
}
public override void UpdatePlacing(SpriteBatch spriteBatch, Camera cam)
{
Vector2 position = new Vector2(PlayerInput.GetMouseState.X, PlayerInput.GetMouseState.Y);
position = cam.ScreenToWorld(position);
if (!resizeHorizontal && !resizeVertical)
{
if (PlayerInput.LeftButtonClicked())
{
new Item(new Rectangle((int)position.X, (int)position.Y, (int)sprite.size.X, (int)sprite.size.Y), this);
//constructor.Invoke(lobject);
placePosition = Vector2.Zero;
selected = null;
return;
}
sprite.Draw(spriteBatch, new Vector2(position.X + sprite.size.X / 2.0f, -position.Y + sprite.size.Y / 2.0f));
}
else
{
Vector2 placeSize = size;
if (placePosition == Vector2.Zero)
{
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
placePosition = position;
}
else
{
if (resizeHorizontal)
placeSize.X = Math.Max(position.X - placePosition.X, size.X);
if (resizeVertical)
placeSize.Y = Math.Max(placePosition.Y - position.Y, size.Y);
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released)
{
new Item(new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y), this);
selected = null;
return;
}
position = placePosition;
}
sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, Color.White);
}
if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null;
}
public static void LoadAll()
{
string[] files = Directory.GetFiles(contentFolder, "*.xml", SearchOption.AllDirectories);
foreach (string filePath in files)
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
if (doc.Root.Name.ToString().ToLower() == "item")
{
new ItemPrefab(doc.Root, filePath);
}
else
{
foreach (XElement element in doc.Root.Elements())
{
if (element.Name.ToString().ToLower() != "item") continue;
new ItemPrefab(element, filePath);
}
}
}
}
public ItemPrefab (XElement element, string filePath)
{
configFile = filePath;
name = ToolBox.GetAttributeString(element, "name", "");
if (name == "") DebugConsole.ThrowError("Unnamed item in "+filePath+"!");
//if (element.Attribute("sprite") != null)
//{
// sprite = new Sprite(Path.GetDirectoryName(filePath) + "/" + element.Attribute("sprite").Value, new Vector2(0.5f, 0.5f));
// sprite.Depth = 0.5f;
//}
//var initableProperties = GetProperties<Initable>();
//foreach (ObjectProperty initableProperty in initableProperties)
//{
// object value = ToolBox.GetAttributeObject(element, initableProperty.Name.ToLower());
// if (value == null)
// {
// foreach (var ini in initableProperty.Attributes.OfType<Initable>())
// {
// value = ini.defaultValue;
// break;
// }
// }
// initableProperty.TrySetValue(value);
//}
pickDistance = ConvertUnits.ToSimUnits(ToolBox.GetAttributeFloat(element, "pickdistance", 0.0f));
isLinkable = ToolBox.GetAttributeBool(element, "linkable", false);
resizeHorizontal = ToolBox.GetAttributeBool(element, "resizehorizontal", false);
resizeVertical = ToolBox.GetAttributeBool(element, "resizevertical", false);
focusOnSelected = ToolBox.GetAttributeBool(element, "focusonselected", false);
offsetOnSelected = ToolBox.GetAttributeFloat(element, "offsetonselected", 0.0f);
triggers = new List<Rectangle>();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLower())
{
case "sprite":
sprite = new Sprite(subElement, Path.GetDirectoryName(filePath) + "/");
size = sprite.size;
break;
case "trigger":
Rectangle trigger = new Rectangle(0, 0, 10,10);
trigger.X = ToolBox.GetAttributeInt(subElement, "x", 0);
trigger.Y = ToolBox.GetAttributeInt(subElement, "y", 0);
trigger.Width = ToolBox.GetAttributeInt(subElement, "width", 0);
trigger.Height = ToolBox.GetAttributeInt(subElement, "height", 0);
triggers.Add(trigger);
break;
}
}
sounds = new List<Sound>();
var soundElements = element.Descendants("Sound");
foreach (XElement soundElement in soundElements)
{
string soundPath = ToolBox.GetAttributeString(soundElement, "path", "");
if (soundPath == "") continue;
Sound sound = Sound.Load(soundPath);
if (sound != null) sounds.Add(sound);
}
list.Add(this);
}
}
}
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Linq;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Subsurface
{
class ItemPrefab : MapEntityPrefab
{
static string contentFolder = "Content/Items/";
string configFile;
//should the camera focus on the construction when selected
protected bool focusOnSelected;
//the amount of "camera offset" when selecting the construction
protected float offsetOnSelected;
//default size
protected Vector2 size;
//how close the character has to be to the item to pick it up
float pickDistance;
public List<Sound> sounds;
//an area next to the construction
//the construction can be Activated() by a character inside the area
public List<Rectangle> triggers;
public string ConfigFile
{
get { return configFile; }
}
public float PickDistance
{
get { return pickDistance; }
}
public override bool IsLinkable
{
get { return isLinkable; }
}
public bool FocusOnSelected
{
get { return focusOnSelected; }
}
public float OffsetOnSelected
{
get { return offsetOnSelected; }
}
public override void UpdatePlacing(SpriteBatch spriteBatch, Camera cam)
{
Vector2 position = Map.MouseToWorldGrid(cam);
if (!resizeHorizontal && !resizeVertical)
{
if (PlayerInput.LeftButtonClicked())
{
new Item(new Rectangle((int)position.X, (int)position.Y, (int)sprite.size.X, (int)sprite.size.Y), this);
//constructor.Invoke(lobject);
placePosition = Vector2.Zero;
selected = null;
return;
}
sprite.Draw(spriteBatch, new Vector2(position.X + sprite.size.X / 2.0f, -position.Y + sprite.size.Y / 2.0f));
}
else
{
Vector2 placeSize = size;
if (placePosition == Vector2.Zero)
{
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
placePosition = position;
}
else
{
if (resizeHorizontal)
placeSize.X = Math.Max(position.X - placePosition.X, size.X);
if (resizeVertical)
placeSize.Y = Math.Max(placePosition.Y - position.Y, size.Y);
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released)
{
new Item(new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y), this);
selected = null;
return;
}
position = placePosition;
}
sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, Color.White);
}
if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null;
}
public static void LoadAll()
{
string[] files = Directory.GetFiles(contentFolder, "*.xml", SearchOption.AllDirectories);
foreach (string filePath in files)
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
if (doc.Root.Name.ToString().ToLower() == "item")
{
new ItemPrefab(doc.Root, filePath);
}
else
{
foreach (XElement element in doc.Root.Elements())
{
if (element.Name.ToString().ToLower() != "item") continue;
new ItemPrefab(element, filePath);
}
}
}
}
public ItemPrefab (XElement element, string filePath)
{
configFile = filePath;
name = ToolBox.GetAttributeString(element, "name", "");
if (name == "") DebugConsole.ThrowError("Unnamed item in "+filePath+"!");
//if (element.Attribute("sprite") != null)
//{
// sprite = new Sprite(Path.GetDirectoryName(filePath) + "/" + element.Attribute("sprite").Value, new Vector2(0.5f, 0.5f));
// sprite.Depth = 0.5f;
//}
//var initableProperties = GetProperties<Initable>();
//foreach (ObjectProperty initableProperty in initableProperties)
//{
// object value = ToolBox.GetAttributeObject(element, initableProperty.Name.ToLower());
// if (value == null)
// {
// foreach (var ini in initableProperty.Attributes.OfType<Initable>())
// {
// value = ini.defaultValue;
// break;
// }
// }
// initableProperty.TrySetValue(value);
//}
pickDistance = ConvertUnits.ToSimUnits(ToolBox.GetAttributeFloat(element, "pickdistance", 0.0f));
isLinkable = ToolBox.GetAttributeBool(element, "linkable", false);
resizeHorizontal = ToolBox.GetAttributeBool(element, "resizehorizontal", false);
resizeVertical = ToolBox.GetAttributeBool(element, "resizevertical", false);
focusOnSelected = ToolBox.GetAttributeBool(element, "focusonselected", false);
offsetOnSelected = ToolBox.GetAttributeFloat(element, "offsetonselected", 0.0f);
triggers = new List<Rectangle>();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLower())
{
case "sprite":
sprite = new Sprite(subElement, Path.GetDirectoryName(filePath) + "/");
size = sprite.size;
break;
case "trigger":
Rectangle trigger = new Rectangle(0, 0, 10,10);
trigger.X = ToolBox.GetAttributeInt(subElement, "x", 0);
trigger.Y = ToolBox.GetAttributeInt(subElement, "y", 0);
trigger.Width = ToolBox.GetAttributeInt(subElement, "width", 0);
trigger.Height = ToolBox.GetAttributeInt(subElement, "height", 0);
triggers.Add(trigger);
break;
}
}
sounds = new List<Sound>();
var soundElements = element.Descendants("Sound");
foreach (XElement soundElement in soundElements)
{
string soundPath = ToolBox.GetAttributeString(soundElement, "path", "");
if (soundPath == "") continue;
Sound sound = Sound.Load(soundPath);
if (sound != null) sounds.Add(sound);
}
list.Add(this);
}
}
}