new doors
This commit is contained in:
@@ -1,41 +1,41 @@
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<Items>
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<Item
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name="Door"
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linkable="true"
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pickdistance="150.0">
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<Sprite texture ="doorframe.png" depth="0.8" origin="0.5,0.5"/>
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<Door>
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<Sprite texture ="door.png" depth="0.4" origin="0.5,0.0"/>
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</Door>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="toggle"/>
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<input name="set_state"/>
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<output name="state_out"/>
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</ConnectionPanel>
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</Item>
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<Item
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name="Windowed Door"
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linkable="true"
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pickdistance="150.0">
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<Sprite texture ="doorframe.png" depth="0.8" origin="0.5,0.5"/>
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<Door window="0,-18,10,89">
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<Sprite texture ="windowedDoor.png" depth="0.4" origin="0.5,0.0"/>
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</Door>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="toggle"/>
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<input name="set_state"/>
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<output name="state_out"/>
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</ConnectionPanel>
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</Item>
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<Items>
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<Item
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name="Door"
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linkable="true"
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pickdistance="150.0">
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<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
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<Door>
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<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.4" origin="0.5,0.0"/>
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</Door>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="toggle"/>
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<input name="set_state"/>
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<output name="state_out"/>
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</ConnectionPanel>
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</Item>
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<Item
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name="Windowed Door"
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linkable="true"
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pickdistance="150.0">
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<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
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<Door window="0,-18,10,89">
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<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.4" origin="0.5,0.0"/>
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</Door>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="toggle"/>
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<input name="set_state"/>
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<output name="state_out"/>
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</ConnectionPanel>
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</Item>
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</Items>
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@@ -1,73 +1,73 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<prefabs>
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<watersplash sprite="Content/Particles/spatter.png"
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startsizemin="0.15,0.15" startsizemax="0.3,0.3"
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sizechangemin="0.9,0.9" sizechangemax="1.2,1.2"
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startrotationmin ="0.0" startrotationmax="3.14"
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startcolor="1.0, 1.0, 1.0" startalpha="0.8"
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colorchange="0.0, 0.0, 0.0, -0.25"
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lifetime="3"
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deleteonhit="true"
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velocitychange="0.0, -9.8"/>
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<mist sprite="Content/Particles/spatter.png"
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startsizemin="0.2,0.2" startsizemax="0.3,0.3"
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sizechangemin="0.5,0.5" sizechangemax="0.5,0.5"
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startrotationmin ="0.0" startrotationmax="3.14"
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startcolor="1.0, 1.0, 1.0" startalpha="0.5"
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colorchange="0.0, 0.0, 0.0, -0.25"
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lifetime="3"
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velocitychange="0.0, -0.05"/>
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<dustcloud sprite="Content/Particles/spatter.png"
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startsizemin="0.8,0.8" startsizemax="1.0,1.0"
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sizechangemin="0.0,0.0" sizechangemax="0.0,0.0"
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startrotationmin ="0.0" startrotationmax="3.14"
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startcolor="0.2, 0.2, 0.2" startalpha="0.5"
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colorchange="0.0, 0.0, 0.0, -0.3"
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lifetime="3"
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velocitychange="0.0, -5.0"/>
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<bubbles sprite="Content/Particles/bubbles.png"
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startsizemin="0.4,0.4" startsizemax="0.5,0.5"
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sizechangemin="0.0,0.0" sizechangemax="0.1,0.1"
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startrotationmin ="0.0" startrotationmax="3.14"
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startcolor="1.0, 1.0, 1.0" startalpha="0.8"
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colorchange="0.0, 0.0, 0.0, -0.5"
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lifetime="3"
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deleteonhit="true"
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inwater="true"
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velocitychange="0.0, 0.1"/>
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<blood sprite="Content/Particles/blood.png"
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startsizemin="0.05,0.05" startsizemax="0.6,0.6"
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sizechangemin="0.3,0.2" sizechangemax="0.4,0.2"
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startrotationmin ="0.0" startrotationmax="0.0"
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startcolor="0.5, 0.0, 0.0" startalpha="1.0"
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colorchange="0.0, 0.0, 0.0, -1.0"
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lifetime="2"
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deleteonhit="true"
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rotatetodirection="true"
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velocitychange="0.0, -9.8"/>
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<waterblood sprite="Content/Particles/spatter.png"
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startsizemin="0.1,0.1" startsizemax="0.1,0.1"
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sizechangemin="0.15,0.15" sizechangemax="0.2,0.2"
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startrotationmin ="0.0" startrotationmax="3.14"
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startcolor="0.5, 0.0, 0.0" startalpha="1.0"
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colorchange="0.0, 0.0, 0.0, -0.25"
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lifetime="5.0"
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inwater="true"
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velocitychange="0.0, 0.0"/>
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<explosionfire sprite="Content/Particles/explosion.png"
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startsizemin="1.5,1.5" startsizemax="3.0,3.0"
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sizechangemin="0.5,0.5" sizechangemax="0.6,0.6"
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startrotationmin ="0.0" startrotationmax="3.14"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="-0.4, -0.4, -0.4, -0.3"
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lifetime="5.0"
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inwater="false"
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deleteonhit="true"
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velocitychange="0.0, 0.5"/>
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</prefabs>
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<?xml version="1.0" encoding="utf-8" ?>
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<prefabs>
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<watersplash sprite="Content/Particles/spatter.png"
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startsizemin="0.15,0.15" startsizemax="0.3,0.3"
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sizechangemin="0.9,0.9" sizechangemax="1.2,1.2"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="1.0, 1.0, 1.0" startalpha="0.8"
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colorchange="0.0, 0.0, 0.0, -0.25"
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lifetime="3"
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deleteonhit="true"
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velocitychange="0.0, -9.8"/>
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<mist sprite="Content/Particles/spatter.png"
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startsizemin="0.4,0.4" startsizemax="0.5,0.5"
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sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="1.0, 1.0, 1.0" startalpha="0.5"
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colorchange="0.0, 0.0, 0.0, -0.25"
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lifetime="3"
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velocitychange="0.0, -0.05"/>
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<dustcloud sprite="Content/Particles/spatter.png"
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startsizemin="0.8,0.8" startsizemax="1.0,1.0"
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sizechangemin="0.0,0.0" sizechangemax="0.0,0.0"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="0.2, 0.2, 0.2" startalpha="0.5"
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colorchange="0.0, 0.0, 0.0, -0.3"
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lifetime="3"
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velocitychange="0.0, -5.0"/>
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<bubbles sprite="Content/Particles/bubbles.png"
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startsizemin="0.4,0.4" startsizemax="0.5,0.5"
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sizechangemin="0.0,0.0" sizechangemax="0.1,0.1"
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startrotationmin ="0.0" startrotationmax="3.14"
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startcolor="1.0, 1.0, 1.0" startalpha="0.8"
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colorchange="0.0, 0.0, 0.0, -0.5"
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lifetime="3"
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deleteonhit="true"
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inwater="true"
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velocitychange="0.0, 0.1"/>
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<blood sprite="Content/Particles/blood.png"
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startsizemin="0.05,0.05" startsizemax="0.6,0.6"
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sizechangemin="0.3,0.2" sizechangemax="0.4,0.2"
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startrotationmin ="0.0" startrotationmax="0.0"
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startcolor="0.5, 0.0, 0.0" startalpha="1.0"
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colorchange="0.0, 0.0, 0.0, -1.0"
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lifetime="2"
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deleteonhit="true"
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rotatetodirection="true"
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velocitychange="0.0, -9.8"/>
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<waterblood sprite="Content/Particles/spatter.png"
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startsizemin="0.1,0.1" startsizemax="0.1,0.1"
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sizechangemin="0.15,0.15" sizechangemax="0.2,0.2"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="0.5, 0.0, 0.0" startalpha="1.0"
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colorchange="0.0, 0.0, 0.0, -0.25"
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lifetime="5.0"
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inwater="true"
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velocitychange="0.0, 0.0"/>
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<explosionfire sprite="Content/Particles/explosion.png"
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startsizemin="1.5,1.5" startsizemax="3.0,3.0"
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sizechangemin="0.5,0.5" sizechangemax="0.6,0.6"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="-0.4, -0.4, -0.4, -0.3"
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lifetime="5.0"
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inwater="false"
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deleteonhit="true"
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velocitychange="0.0, 0.5"/>
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</prefabs>
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