(0bd92547e) Show ping direction when adjusting the direction slider even if directional ping is not enabled. Closes #1298
This commit is contained in:
@@ -44,7 +44,9 @@ namespace Barotrauma.Items.Components
|
||||
private float displayScale;
|
||||
|
||||
private float zoomSqrt;
|
||||
|
||||
|
||||
private float showDirectionalIndicatorTimer;
|
||||
|
||||
//Vector2 = vector from the ping source to the position of the disruption
|
||||
//float = strength of the disruption, between 0-1
|
||||
List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
|
||||
@@ -145,6 +147,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
OnMoved = (scrollbar, scroll) =>
|
||||
{
|
||||
showDirectionalIndicatorTimer = 1.0f;
|
||||
float pingAngle = MathHelper.Lerp(0.0f, MathHelper.TwoPi, scroll);
|
||||
pingDirection = new Vector2((float)Math.Cos(pingAngle), (float)Math.Sin(pingAngle));
|
||||
if (GameMain.Client != null)
|
||||
@@ -175,6 +178,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
|
||||
{
|
||||
showDirectionalIndicatorTimer -= deltaTime;
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
if (unsentChanges)
|
||||
@@ -378,12 +382,13 @@ namespace Barotrauma.Items.Components
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
|
||||
}
|
||||
|
||||
if (useDirectionalPing && IsActive)
|
||||
float directionalPingVisibility = useDirectionalPing && IsActive ? 1.0f : showDirectionalIndicatorTimer;
|
||||
if (directionalPingVisibility > 0.0f)
|
||||
{
|
||||
Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f);
|
||||
Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f);
|
||||
GUI.DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f, width: 3);
|
||||
GUI.DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f, width: 3);
|
||||
GUI.DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
|
||||
GUI.DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
|
||||
}
|
||||
|
||||
if (GameMain.DebugDraw)
|
||||
|
||||
Reference in New Issue
Block a user