my attempt

This commit is contained in:
Evil Factory
2021-01-12 20:52:35 -03:00
parent c2e181ee6d
commit a0c6794b01
11 changed files with 451 additions and 60 deletions
@@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Text;
using MoonSharp.Interpreter;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
public static class LuaCustomConverters
{
public static void RegisterAll()
{
// Vector 2
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Table, typeof(Vector2),
dynVal => {
Table table = dynVal.Table;
float x = (float)((Double)table[1]);
float y = (float)((Double)table[2]);
return new Vector2(x, y);
}
);
Script.GlobalOptions.CustomConverters.SetClrToScriptCustomConversion<Vector2>(
(script, vector) => {
DynValue x = DynValue.NewNumber((double)vector.X);
DynValue y = DynValue.NewNumber((double)vector.Y);
DynValue dynVal = DynValue.NewTable(script, new DynValue[] { x, y });
return dynVal;
}
);
// Vector3
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Table, typeof(Vector3),
dynVal => {
Table table = dynVal.Table;
float x = (float)((Double)table[1]);
float y = (float)((Double)table[2]);
float z = (float)((Double)table[3]);
return new Vector3(x, y, z);
}
);
Script.GlobalOptions.CustomConverters.SetClrToScriptCustomConversion<Vector3>(
(script, vector) => {
DynValue x = DynValue.NewNumber((double)vector.X);
DynValue y = DynValue.NewNumber((double)vector.Y);
DynValue z = DynValue.NewNumber((double)vector.Z);
DynValue dynVal = DynValue.NewTable(script, new DynValue[] { x, y, z });
return dynVal;
}
);
}
}
}
@@ -0,0 +1,62 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using MoonSharp.Interpreter;
using MoonSharp.Interpreter.Loaders;
namespace Barotrauma
{
public class LuaScriptLoader : ScriptLoaderBase
{
public override object LoadFile(string file, Table globalContext)
{
return File.ReadAllText(file);
}
public override bool ScriptFileExists(string file)
{
return File.Exists(file);
}
public void RunFolder(string folder, Script script)
{
foreach(var str in DirSearch(folder))
{
script.DoFile(str.Replace("\\", "/")); // i hate windows
}
}
static string[] DirSearch(string sDir)
{
List<string> files = new List<string>();
try
{
foreach (string f in Directory.GetFiles(sDir))
{
files.Add(f);
}
foreach (string d in Directory.GetDirectories(sDir))
{
foreach (string f in Directory.GetFiles(d))
{
files.Add(f);
}
DirSearch(d);
}
}
catch (System.Exception excpt)
{
Console.WriteLine(excpt.Message);
}
return files.ToArray();
}
}
}
@@ -0,0 +1,222 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Barotrauma.Networking;
using MoonSharp.Interpreter;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
class LuaSetup
{
public Script lua;
public Hook hook;
public void DoString(string code)
{
try
{
lua.DoString(code);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private class Player
{
public static List<DynValue> GetAllCharacters()
{
List<DynValue> values = new List<DynValue>();
foreach (Character ch in Character.CharacterList)
{
values.Add(UserData.Create(ch));
}
return values;
}
public static List<DynValue> GetAllClients()
{
List<DynValue> values = new List<DynValue>();
foreach (Client ch in GameMain.Server.ConnectedClients)
{
values.Add(UserData.Create(ch));
}
return values;
}
public static void SetClientCharacter(Client client, Character character)
{
GameMain.Server.SetClientCharacter(client, character);
}
public static void Kick(Client client, string reason="")
{
GameMain.Server.KickClient(client.Connection, reason);
}
public static void Ban(Client client, string reason = "", bool range = false, float seconds=-1)
{
if(seconds == -1)
{
GameMain.Server.BanClient(client, reason, range, null);
}
else
{
GameMain.Server.BanClient(client, reason, range, TimeSpan.FromSeconds(seconds));
}
}
public static void StartGame()
{
GameMain.Server.StartGame();
}
}
private class Game
{
public static void SendMessage(string msg, int messageType = 0, Client sender = null, Character character = null)
{
GameMain.Server.SendChatMessage(msg, (ChatMessageType)messageType, sender, character);
}
public static void Explode(Vector2 pos, float range=100, float force=30, float damage=30, float structureDamage=30, float itemDamage=30, float empStrength=0, float ballastFloraStrength=0)
{
new Explosion(range, force, damage, structureDamage, itemDamage, empStrength, ballastFloraStrength).Explode(pos, null);
}
public static string Spawn(string name, Vector2 pos)
{
string error;
DebugConsole.SpawnCharacter(new string[] {name, "cursor"}, pos, out error);
return error;
}
public static string SpawnItem(string name, Vector2 pos, bool inventory = false, Character character=null)
{
string error;
DebugConsole.SpawnItem(new string[] { name, inventory ? "inventory" : "cursor" }, pos, character, out error);
return error;
}
}
// hooks:
// chatMessage
// think
// update
// clientConnected
// clientDisconnected
// roundStart
// roundEnd
public class Hook
{
public Script env;
public Hook(Script e)
{
env = e;
}
public class HookFunction
{
public string name;
public string hookName;
public DynValue function;
public HookFunction(string n, string hn, DynValue func)
{
name = n;
hookName = hn;
function = func;
}
}
public List<HookFunction> hookFunctions = new List<HookFunction>();
public void Add(string name, string hookName, DynValue function)
{
foreach (HookFunction hf in hookFunctions)
{
if(hf.hookName == hookName && hf.name == name)
{
hf.function = function;
return;
}
}
hookFunctions.Add(new HookFunction(name, hookName, function));
}
public void Call(string name, DynValue[] args)
{
foreach(HookFunction hf in hookFunctions)
{
if (hf.name == name)
{
try
{
env.Call(hf.function, args);
}catch(Exception e)
{
Console.WriteLine(e.ToString());
}
}
}
}
}
public LuaSetup()
{
Console.WriteLine("Lua!");
LuaCustomConverters.RegisterAll();
LuaScriptLoader luaScriptLoader = new LuaScriptLoader();
//UserData.RegisterAssembly();
UserData.RegisterType<Character>();
UserData.RegisterType<Client>();
UserData.RegisterType<Player>();
UserData.RegisterType<Hook>();
UserData.RegisterType<Game>();
UserData.RegisterType<Vector2>();
UserData.RegisterType<Vector3>();
UserData.RegisterType<Vector4>();
lua = new Script(CoreModules.Preset_SoftSandbox);
lua.Options.ScriptLoader = luaScriptLoader;
hook = new Hook(lua);
lua.Globals["Player"] = new Player();
lua.Globals["Game"] = new Game();
lua.Globals["Hook"] = hook;
luaScriptLoader.RunFolder("Lua/autorun", lua);
}
}
}