v0.6.0.1
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.6.0.0")]
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[assembly: AssemblyVersion("0.6.0.1")]
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[assembly: AssemblyFileVersion("0.6.0.0")]
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[assembly: AssemblyFileVersion("0.6.0.1")]
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@@ -1,3 +1,20 @@
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---------------------------------------------------------------------------------------------------------
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v0.6.0.1
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---------------------------------------------------------------------------------------------------------
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- Readded spam filter.
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- Servers log the automatic temperature control setting of nuclear reactors.
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- If a client fails to start a round (due to a missing sub file or an error, for example), their character
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is automatically killed. This prevents situations where a team can't win a combat mission due to a
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disabled, invisible character in the opposing team.
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- Fixed clients occasionally displaying the "crew has been defeated" message immediately after a combat
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mission starts.
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- Fixed a bunch of bugs in the job assignment logic.
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- Fixed errors if attempting to send radio messages without a radio in the inventory.
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- Fixed "component doesn't have a GUIFrame component" errors when selecting an artifact holder.
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- Disabled unnecessary server-side message ID logging.
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- Option to enable additional network debug logging by enabling verbose logging in config.xml.
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v0.6.0.0
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v0.6.0.0
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@@ -52,7 +69,6 @@ Misc:
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- swimming animation fix: characters don't swim with their legs extended up over their shoulders
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- swimming animation fix: characters don't swim with their legs extended up over their shoulders
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after a sharp turn
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after a sharp turn
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v0.5.4.5
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v0.5.4.5
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