v0.5.0.1 + re-enabled the black wall damage indicators, client permissions disabled
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@@ -401,10 +401,10 @@ namespace Barotrauma
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s.isHighLighted = false;
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if (s.damage < 0.01f) continue;
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/* GUI.DrawRectangle(spriteBatch,
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new Vector2(s.rect.X + drawOffset.X, -(s.rect.Y + drawOffset.Y)), new Vector2(s.rect.Width, s.rect.Height),
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Color.Black * (s.damage / prefab.MaxHealth), true);*/
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GUI.DrawRectangle(spriteBatch,
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new Vector2(s.rect.X + drawOffset.X, -(s.rect.Y + drawOffset.Y)), new Vector2(s.rect.Width, s.rect.Height),
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Color.Black * (s.damage / prefab.MaxHealth), true);
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}
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/*
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if(_convexHulls == null) return;
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