Blowing up the reactor sets karma to 0, all jobs except assistant require a certain karma level

This commit is contained in:
juanjp600
2017-12-04 17:05:22 -03:00
parent 2347f2937e
commit a0782e5d8d
9 changed files with 57 additions and 15 deletions
@@ -1329,6 +1329,8 @@ namespace Barotrauma
Condition = prefab.Health;
}
c.Karma += 0.4f;
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
break;