Blowing up the reactor sets karma to 0, all jobs except assistant require a certain karma level
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@@ -1329,6 +1329,8 @@ namespace Barotrauma
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Condition = prefab.Health;
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}
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c.Karma += 0.4f;
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GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
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break;
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