(33ddb995d) Added more spacing to keybind inputs in Controls settings tab, commodates smaller resolutions
This commit is contained in:
@@ -634,7 +634,7 @@ namespace Barotrauma
|
|||||||
var inputNames = Enum.GetValues(typeof(InputType));
|
var inputNames = Enum.GetValues(typeof(InputType));
|
||||||
for (int i = 0; i < inputNames.Length; i++)
|
for (int i = 0; i < inputNames.Length; i++)
|
||||||
{
|
{
|
||||||
var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), inputFrame.RectTransform)) { Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f, Color = Color.DarkGray * 0.25f };
|
var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), inputFrame.RectTransform)) { Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f, Color = Color.Black * 0.65f };
|
||||||
new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft) { MinSize = new Point(150, 0) },
|
new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft) { MinSize = new Point(150, 0) },
|
||||||
TextManager.Get("InputType." + ((InputType)i)) + ": ", font: GUI.SmallFont) { ForceUpperCase = true };
|
TextManager.Get("InputType." + ((InputType)i)) + ": ", font: GUI.SmallFont) { ForceUpperCase = true };
|
||||||
var keyBox = new GUITextBox(new RectTransform(new Vector2(0.7f, 1.0f), inputContainer.RectTransform),
|
var keyBox = new GUITextBox(new RectTransform(new Vector2(0.7f, 1.0f), inputContainer.RectTransform),
|
||||||
@@ -646,7 +646,7 @@ namespace Barotrauma
|
|||||||
keyBox.SelectedColor = Color.Gold * 0.3f;
|
keyBox.SelectedColor = Color.Gold * 0.3f;
|
||||||
|
|
||||||
//spacing
|
//spacing
|
||||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.005f), inputFrame.RectTransform), style: null);
|
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), inputFrame.RectTransform), style: null);
|
||||||
}
|
}
|
||||||
GUITextBlock aimAssistText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform), TextManager.Get("AimAssist"));
|
GUITextBlock aimAssistText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform), TextManager.Get("AimAssist"));
|
||||||
GUIScrollBar aimAssistSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform),
|
GUIScrollBar aimAssistSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform),
|
||||||
@@ -683,6 +683,25 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//spacing
|
||||||
|
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
|
||||||
|
|
||||||
|
new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
|
||||||
|
TextManager.Get("Cancel"), style: "GUIButtonLarge")
|
||||||
|
{
|
||||||
|
IgnoreLayoutGroups = true,
|
||||||
|
OnClicked = (x, y) =>
|
||||||
|
{
|
||||||
|
if (UnsavedSettings)
|
||||||
|
{
|
||||||
|
LoadPlayerConfig();
|
||||||
|
}
|
||||||
|
if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
|
||||||
|
GUI.SettingsMenuOpen = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
applyButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
|
applyButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
|
||||||
TextManager.Get("ApplySettingsButton"), style: "GUIButtonLarge")
|
TextManager.Get("ApplySettingsButton"), style: "GUIButtonLarge")
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -26,10 +26,6 @@ namespace Barotrauma.Items.Components
|
|||||||
|
|
||||||
private float blinkTimer;
|
private float blinkTimer;
|
||||||
|
|
||||||
private bool itemLoaded;
|
|
||||||
|
|
||||||
private float blinkTimer;
|
|
||||||
|
|
||||||
public PhysicsBody ParentBody;
|
public PhysicsBody ParentBody;
|
||||||
|
|
||||||
[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
|
[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
|
||||||
|
|||||||
Reference in New Issue
Block a user