(33ddb995d) Added more spacing to keybind inputs in Controls settings tab, commodates smaller resolutions
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@@ -634,7 +634,7 @@ namespace Barotrauma
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var inputNames = Enum.GetValues(typeof(InputType));
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for (int i = 0; i < inputNames.Length; i++)
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{
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var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), inputFrame.RectTransform)) { Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f, Color = Color.DarkGray * 0.25f };
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var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), inputFrame.RectTransform)) { Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f, Color = Color.Black * 0.65f };
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new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft) { MinSize = new Point(150, 0) },
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TextManager.Get("InputType." + ((InputType)i)) + ": ", font: GUI.SmallFont) { ForceUpperCase = true };
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var keyBox = new GUITextBox(new RectTransform(new Vector2(0.7f, 1.0f), inputContainer.RectTransform),
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@@ -646,7 +646,7 @@ namespace Barotrauma
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keyBox.SelectedColor = Color.Gold * 0.3f;
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.005f), inputFrame.RectTransform), style: null);
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), inputFrame.RectTransform), style: null);
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}
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GUITextBlock aimAssistText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform), TextManager.Get("AimAssist"));
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GUIScrollBar aimAssistSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform),
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@@ -683,6 +683,25 @@ namespace Barotrauma
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}
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};
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
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new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
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TextManager.Get("Cancel"), style: "GUIButtonLarge")
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{
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IgnoreLayoutGroups = true,
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OnClicked = (x, y) =>
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{
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if (UnsavedSettings)
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{
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LoadPlayerConfig();
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}
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if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
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GUI.SettingsMenuOpen = false;
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return true;
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}
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};
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applyButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
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TextManager.Get("ApplySettingsButton"), style: "GUIButtonLarge")
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{
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@@ -26,10 +26,6 @@ namespace Barotrauma.Items.Components
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private float blinkTimer;
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private bool itemLoaded;
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private float blinkTimer;
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public PhysicsBody ParentBody;
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
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