Unstable 0.16.5.0
This commit is contained in:
@@ -21,8 +21,8 @@ namespace Barotrauma
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}
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}
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public override bool IsAtCompletionState => State > 0 && requireRescue.None();
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public override bool IsAtFailureState => State == HostagesKilledState;
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public override bool DisplayAsCompleted => State > 0 && requireRescue.None();
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public override bool DisplayAsFailed => State == HostagesKilledState;
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public override void ClientReadInitial(IReadMessage msg)
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{
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@@ -4,8 +4,8 @@ namespace Barotrauma
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{
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partial class AlienRuinMission : Mission
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{
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public override bool IsAtCompletionState => State > 0;
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public override bool IsAtFailureState => false;
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public override bool DisplayAsCompleted => State > 0;
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public override bool DisplayAsFailed => false;
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public override void ClientReadInitial(IReadMessage msg)
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{
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@@ -2,7 +2,7 @@
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{
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partial class BeaconMission : Mission
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{
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public override bool IsAtCompletionState => false;
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public override bool IsAtFailureState => false;
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public override bool DisplayAsCompleted => State > 0;
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public override bool DisplayAsFailed => false;
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}
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}
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@@ -5,8 +5,8 @@ namespace Barotrauma
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{
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partial class CargoMission : Mission
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{
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public override bool IsAtCompletionState => false;
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public override bool IsAtFailureState => false;
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public override bool DisplayAsCompleted => false;
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public override bool DisplayAsFailed => false;
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public override string GetMissionRewardText(Submarine sub)
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{
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@@ -21,7 +21,7 @@ namespace Barotrauma
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}
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}
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public override bool IsAtCompletionState => false;
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public override bool IsAtFailureState => false;
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public override bool DisplayAsCompleted => false;
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public override bool DisplayAsFailed => false;
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}
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}
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@@ -4,8 +4,8 @@ namespace Barotrauma
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{
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partial class EscortMission : Mission
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{
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public override bool IsAtCompletionState => false;
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public override bool IsAtFailureState => State == 1;
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public override bool DisplayAsCompleted => false;
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public override bool DisplayAsFailed => State == 1;
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public override void ClientReadInitial(IReadMessage msg)
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{
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@@ -2,7 +2,7 @@
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{
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partial class GoToMission : Mission
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{
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public override bool IsAtCompletionState => false;
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public override bool IsAtFailureState => false;
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public override bool DisplayAsCompleted => false;
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public override bool DisplayAsFailed => false;
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}
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}
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@@ -6,8 +6,8 @@ namespace Barotrauma
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{
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partial class MineralMission : Mission
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{
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public override bool IsAtCompletionState => false;
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public override bool IsAtFailureState => false;
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public override bool DisplayAsCompleted => false;
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public override bool DisplayAsFailed => false;
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public override void ClientReadInitial(IReadMessage msg)
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{
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@@ -20,13 +20,13 @@ namespace Barotrauma
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public virtual IEnumerable<Entity> HudIconTargets => Enumerable.Empty<Entity>();
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/// <summary>
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/// State at which the only thing left to do is to reach the end of the level. Use for UI references.
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/// Is the mission at a state at which the only thing left to do is to reach the end of the level?
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/// </summary>
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public abstract bool IsAtCompletionState { get; }
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public abstract bool DisplayAsCompleted { get; }
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/// <summary>
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/// State at which the mission cannot be completed anymore. Use for UI references.
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/// Is the mission at a state at which the mission cannot be completed anymore?
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/// </summary>
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public abstract bool IsAtFailureState { get; }
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public abstract bool DisplayAsFailed { get; }
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public Color GetDifficultyColor()
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{
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@@ -4,8 +4,8 @@ namespace Barotrauma
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{
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partial class MonsterMission : Mission
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{
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public override bool IsAtCompletionState => State > 0;
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public override bool IsAtFailureState => false;
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public override bool DisplayAsCompleted => State > 0;
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public override bool DisplayAsFailed => false;
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public override void ClientReadInitial(IReadMessage msg)
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{
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@@ -6,8 +6,8 @@ namespace Barotrauma
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{
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partial class NestMission : Mission
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{
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public override bool IsAtCompletionState => State > 0 && !requireDelivery;
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public override bool IsAtFailureState => false;
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public override bool DisplayAsCompleted => State > 0 && !requireDelivery;
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public override bool DisplayAsFailed => false;
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public override void ClientReadInitial(IReadMessage msg)
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{
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@@ -4,8 +4,8 @@ namespace Barotrauma
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{
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partial class PirateMission : Mission
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{
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public override bool IsAtCompletionState => State > 1;
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public override bool IsAtFailureState => false;
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public override bool DisplayAsCompleted => State > 1;
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public override bool DisplayAsFailed => false;
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public override void ClientReadInitial(IReadMessage msg)
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{
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@@ -5,8 +5,8 @@ namespace Barotrauma
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{
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partial class SalvageMission : Mission
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{
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public override bool IsAtCompletionState => false;
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public override bool IsAtFailureState => false;
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public override bool DisplayAsCompleted => false;
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public override bool DisplayAsFailed => false;
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public override void ClientReadInitial(IReadMessage msg)
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{
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@@ -22,8 +22,8 @@ namespace Barotrauma
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}
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}
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public override bool IsAtCompletionState => false;
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public override bool IsAtFailureState => false;
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public override bool DisplayAsCompleted => false;
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public override bool DisplayAsFailed => false;
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public override void ClientReadInitial(IReadMessage msg)
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{
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