(f4fb7a3ad) Rename "automatic orders" to "autonomous objectives".
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@@ -5,13 +5,13 @@ using Barotrauma.Extensions;
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namespace Barotrauma
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{
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public class AutomaticOrder
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public class AutonomousObjective
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{
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public string aiTag;
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public string option;
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public float priorityModifier;
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public AutomaticOrder(XElement element)
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public AutonomousObjective(XElement element)
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{
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aiTag = element.GetAttributeString("aitag", null);
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option = element.GetAttributeString("option", null);
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@@ -27,7 +27,7 @@ namespace Barotrauma
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public readonly XElement Items;
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public readonly List<string> ItemNames = new List<string>();
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public readonly List<SkillPrefab> Skills = new List<SkillPrefab>();
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public readonly List<AutomaticOrder> AutomaticOrders = new List<AutomaticOrder>();
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public readonly List<AutonomousObjective> AutomaticOrders = new List<AutonomousObjective>();
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[Serialize("1,1,1,1", false)]
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public Color UIColor
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@@ -169,8 +169,8 @@ namespace Barotrauma
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Skills.Add(new SkillPrefab(skillElement));
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}
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break;
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case "automaticorders":
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subElement.Elements().ForEach(order => AutomaticOrders.Add(new AutomaticOrder(order)));
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case "autonomousobjectives":
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subElement.Elements().ForEach(order => AutomaticOrders.Add(new AutonomousObjective(order)));
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break;
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}
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}
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@@ -791,6 +791,25 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
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}
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}
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public Vector2? PosToMaintain
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{
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get { return posToMaintain; }
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set { posToMaintain = value; }
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}
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struct ObstacleDebugInfo
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{
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public Vector2 Point1;
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public Vector2 Point2;
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public Vector2? Intersection;
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public float Dot;
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public Vector2 AvoidStrength;
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public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
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{
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Point1 = edge.Point1;
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Point2 = edge.Point2;
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Intersection = intersection;
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Dot = dot;
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AvoidStrength = avoidStrength;
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}
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}
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//edge point 1, edge point 2, avoid strength
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private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
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@@ -567,6 +594,19 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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networkUpdateTimer -= deltaTime;
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@@ -1344,6 +1344,10 @@ namespace Barotrauma
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{
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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}
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if (!broken)
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{
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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}
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
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@@ -702,6 +702,25 @@ namespace Barotrauma
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public override Rectangle Rect
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{
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get
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@@ -162,21 +162,6 @@ namespace Barotrauma
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get { return binding; }
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}
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public void SetState()
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{
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hit = binding.IsHit();
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if (hit) hitQueue = true;
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held = binding.IsDown();
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if (held) heldQueue = true;
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}
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#endif
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public KeyOrMouse State
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{
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get { return binding; }
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}
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public void SetState()
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{
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hit = binding.IsHit();
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