Sending multiple networkevents in one packet, removed limb updates from ImportantEntityUpdate
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@@ -1222,21 +1222,21 @@ namespace Barotrauma
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return inventory.FillNetworkData(NetworkEventType.InventoryUpdate, message, data);
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case NetworkEventType.ImportantEntityUpdate:
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int i = 0;
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foreach (Limb limb in AnimController.Limbs)
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{
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if (limb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return false;
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//int i = 0;
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//foreach (Limb limb in AnimController.Limbs)
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//{
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// if (limb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return false;
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message.WriteRangedSingle(limb.body.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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message.WriteRangedSingle(limb.body.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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// message.WriteRangedSingle(limb.body.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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// message.WriteRangedSingle(limb.body.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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//message.Write(limb.body.LinearVelocity.X);
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//message.Write(limb.body.LinearVelocity.Y);
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// //message.Write(limb.body.LinearVelocity.X);
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// //message.Write(limb.body.LinearVelocity.Y);
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message.Write(limb.body.Rotation);
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//message.WriteRangedSingle(MathHelper.Clamp(limb.body.AngularVelocity, -10.0f, 10.0f), -10.0f, 10.0f, 8);
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i++;
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}
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// message.Write(limb.body.Rotation);
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// //message.WriteRangedSingle(MathHelper.Clamp(limb.body.AngularVelocity, -10.0f, 10.0f), -10.0f, 10.0f, 8);
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// i++;
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//}
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer,0.0f,60.0f), 0.0f, 60.0f, 8);
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message.Write((byte)((health/maxHealth)*255.0f));
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@@ -1366,32 +1366,32 @@ namespace Barotrauma
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inventory.ReadNetworkData(NetworkEventType.InventoryUpdate, message);
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return;
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case NetworkEventType.ImportantEntityUpdate:
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foreach (Limb limb in AnimController.Limbs)
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{
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Vector2 limbPos = limb.SimPosition, vel = Vector2.Zero;
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float rotation = limb.Rotation;
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//foreach (Limb limb in AnimController.Limbs)
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//{
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// Vector2 limbPos = limb.SimPosition, vel = Vector2.Zero;
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// float rotation = limb.Rotation;
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try
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{
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limbPos.X = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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limbPos.Y = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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// try
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// {
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// limbPos.X = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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// limbPos.Y = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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rotation = message.ReadFloat();
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}
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catch
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{
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return;
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}
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// rotation = message.ReadFloat();
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// }
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// catch
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// {
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// return;
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// }
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if (limb.body != null)
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{
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limb.body.TargetVelocity = limb.body.LinearVelocity;
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limb.body.TargetPosition = limbPos;// +vel * (float)(deltaTime / 60.0);
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limb.body.TargetRotation = rotation;// +angularVel * (float)(deltaTime / 60.0);
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limb.body.TargetAngularVelocity = limb.body.AngularVelocity;
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}
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// if (limb.body != null)
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// {
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// limb.body.TargetVelocity = limb.body.LinearVelocity;
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// limb.body.TargetPosition = limbPos;// +vel * (float)(deltaTime / 60.0);
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// limb.body.TargetRotation = rotation;// +angularVel * (float)(deltaTime / 60.0);
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// limb.body.TargetAngularVelocity = limb.body.AngularVelocity;
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// }
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}
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//}
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float newStunTimer = 0.0f, newHealth = 0.0f, newOxygen = 0.0f;
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