Fixed propulsion applying force to _every limb except_ the ones it's supposed to, fixed pressure building up in enclosed rooms that are full of water, fixed netlobby displaying multiple votes for clients, progress on file transfer

This commit is contained in:
Regalis
2016-02-26 22:21:00 +02:00
parent 77d3d22810
commit 9f8f4e290e
19 changed files with 330 additions and 133 deletions
+42 -23
View File
@@ -187,24 +187,7 @@ namespace Barotrauma
voteText.UserData = "subvotes";
voteText.Visible = false;
if (Submarine.SavedSubmarines.Count > 0)
{
foreach (Submarine sub in Submarine.SavedSubmarines)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
sub.Name, GUI.Style,
Alignment.Left, Alignment.Left,
subList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = sub;
}
}
else
{
DebugConsole.ThrowError("No saved submarines found!");
return;
}
UpdateSubList();
columnX += columnWidth + 20;
@@ -213,8 +196,7 @@ namespace Barotrauma
new GUITextBlock(new Rectangle(columnX, 120, 0, 30), "Game mode: ", GUI.Style, infoFrame);
modeList = new GUIListBox(new Rectangle(columnX, 150, columnWidth, infoFrame.Rect.Height - 150 - 80), GUI.Style, infoFrame);
modeList.OnSelected = VotableClicked;
voteText = new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Votes: ", GUI.Style, Alignment.TopLeft, Alignment.TopRight, infoFrame);
voteText.UserData = "modevotes";
voteText.Visible = false;
@@ -533,6 +515,33 @@ namespace Barotrauma
return true;
}
public void UpdateSubList()
{
if (subList == null) return;
subList.ClearChildren();
if (Submarine.SavedSubmarines.Count > 0)
{
foreach (Submarine sub in Submarine.SavedSubmarines)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
sub.Name, GUI.Style,
Alignment.Left, Alignment.Left,
subList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = sub;
}
}
else
{
DebugConsole.ThrowError("No saved submarines found!");
return;
}
}
public bool VotableClicked(GUIComponent component, object userData)
{
if (GameMain.Client == null) return false;
@@ -921,7 +930,7 @@ namespace Barotrauma
if (sub == null)
{
var requestFileBox = new GUIMessageBox("Submarine not found!", "The submarine ''" + subName + "'' has been selected by the server. "
+"Matching file not found in your map folder. Do you want to download the file from the server host?", new string[] { "Yes", "No" });
+"Matching file not found in your map folder. Do you want to download the file from the server host?", new string[] { "Yes", "No" }, 400, 300);
requestFileBox.Buttons[0].UserData = subName;
requestFileBox.Buttons[0].OnClicked += requestFileBox.Close;
requestFileBox.Buttons[0].OnClicked += (GUIButton button, object userdata) =>
@@ -938,10 +947,20 @@ namespace Barotrauma
{
if (sub.MD5Hash.Hash != md5Hash)
{
new GUIMessageBox("Submarine not found!",
var requestFileBox = new GUIMessageBox("Submarine not found!",
"Your version of the map file ''" + sub.Name + "'' doesn't match the server's version!"
+"\nYour file: " + sub.Name + "(MD5 hash : " + sub.MD5Hash.Hash + ")"
+"\nServer's file: " + subName + "(MD5 hash : " + md5Hash + ")");
+"\nServer's file: " + subName + "(MD5 hash : " + md5Hash + ")\n"
+"Do you want to download the file from the server host?", new string[] { "Yes", "No" }, 400, 300);
requestFileBox.Buttons[0].UserData = subName;
requestFileBox.Buttons[0].OnClicked += requestFileBox.Close;
requestFileBox.Buttons[0].OnClicked += (GUIButton button, object userdata) =>
{
GameMain.Client.RequestFile(userdata.ToString(), FileTransferType.Submarine);
return true;
};
requestFileBox.Buttons[1].OnClicked += requestFileBox.Close;
return false;
}
else