Fixed propulsion applying force to _every limb except_ the ones it's supposed to, fixed pressure building up in enclosed rooms that are full of water, fixed netlobby displaying multiple votes for clients, progress on file transfer
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@@ -433,11 +433,6 @@ namespace Barotrauma
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update = false;
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}
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}
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else
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{
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LethalPressure += ( Submarine.Loaded!=null && Submarine.Loaded.AtDamageDepth) ? 100.0f*deltaTime : 10.0f * deltaTime;
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}
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}
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public void Extinquish(float deltaTime, float amount, Vector2 position)
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