Merge remote-tracking branch 'upstream/master' into develop

This commit is contained in:
EvilFactory
2024-10-31 06:31:11 -03:00
29 changed files with 183 additions and 62 deletions
@@ -1160,7 +1160,7 @@ namespace Barotrauma.Items.Components
foreach (string id in splitIds)
{
ItemPrefab prefab = ItemPrefab.Prefabs.Find(m => m.Identifier == id);
if (prefab != null && Inventory != null && Inventory.CanBePut(prefab))
if (prefab != null && Inventory != null && Inventory.CanProbablyBePut(prefab))
{
bool isEditor = false;
#if CLIENT
@@ -206,7 +206,7 @@ namespace Barotrauma.Items.Components
private void StartFabricating(FabricationRecipe selectedItem, Character user, bool addToServerLog = true)
{
if (selectedItem == null) { return; }
if (!outputContainer.Inventory.CanBePut(selectedItem.TargetItem, selectedItem.OutCondition * selectedItem.TargetItem.Health)) { return; }
if (!outputContainer.Inventory.CanProbablyBePut(selectedItem.TargetItem, selectedItem.OutCondition * selectedItem.TargetItem.Health)) { return; }
IsActive = true;
this.user = user;