Syncing crouching from server to clients, not just from clients to server

This commit is contained in:
Joonas Rikkonen
2017-07-28 18:59:47 +03:00
parent 719f19418c
commit 9e3f4bfa5a
2 changed files with 11 additions and 0 deletions
@@ -424,6 +424,10 @@ namespace Barotrauma
tempBuffer.Write(aiming);
tempBuffer.Write(use);
if (AnimController is HumanoidAnimController)
{
tempBuffer.Write(((HumanoidAnimController)AnimController).Crouching);
}
bool hasAttackLimb = AnimController.Limbs.Any(l => l != null && l.attack != null);
tempBuffer.Write(hasAttackLimb);