Explosives, chemicals and medical items disappear when their condition falls to 0 (i.e. when they're fully used).
Railgun shells, detonators and depth charges also now "use" their contents instead of destroying them. (See #322)
This commit is contained in:
@@ -5,8 +5,7 @@
|
||||
category="Machine"
|
||||
focusonselected="true"
|
||||
offsetonselected="700"
|
||||
linkable="true"
|
||||
>
|
||||
linkable="true">
|
||||
|
||||
<Sprite texture ="railgunetc.png" depth="0.01" sourcerect="64,180,47,76"/>
|
||||
|
||||
@@ -23,8 +22,7 @@
|
||||
<Item
|
||||
name="Depth Charge Loader"
|
||||
category="Machine"
|
||||
linkable="true"
|
||||
>
|
||||
linkable="true">
|
||||
|
||||
<Sprite texture="railgunetc.png" depth="0.8" sourcerect="0,160,61,96"/>
|
||||
|
||||
@@ -53,7 +51,9 @@
|
||||
|
||||
<Projectile launchimpulse="5.0">
|
||||
<Attack damage="1" structuredamage="1" damagetype="Blunt"/>
|
||||
<StatusEffect type="OnImpact" target="Contained" Condition="-100.0"/>
|
||||
<StatusEffect type="OnImpact" target="Contained">
|
||||
<Use/>
|
||||
</StatusEffect>
|
||||
</Projectile>
|
||||
|
||||
<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
|
||||
@@ -85,7 +85,9 @@
|
||||
<sound file="Content/Items/Weapons/bigexplosion.ogg" range="10000"/>
|
||||
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
|
||||
</StatusEffect>
|
||||
<StatusEffect type="OnImpact" target="Contained" Condition="-100.0"/>
|
||||
<StatusEffect type="OnImpact" target="Contained">
|
||||
<Use/>
|
||||
</StatusEffect>
|
||||
</Projectile>
|
||||
|
||||
<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
|
||||
|
||||
Reference in New Issue
Block a user