Refactor server event processing and entity updates
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@@ -1133,6 +1133,9 @@ namespace Barotrauma.Networking
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Log(ClientLogName(c) + " has reported an error: " + errorStr, ServerLog.MessageType.Error);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.HandleClientError:" + errorStrNoName, GameAnalyticsManager.ErrorSeverity.Error, errorStr);
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Log(
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$"Entity event state at client error: pending={EntityEventManager.PendingCreateEventCount}, queued={EntityEventManager.EventCount}, unique={EntityEventManager.UniqueEventCount}, buffered={EntityEventManager.BufferedEventCount}, lastCreated={EntityEventManager.LastCreatedEventID}",
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ServerLog.MessageType.Error);
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try
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{
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