Moved some more UI update logic from draw to update

todo: inventories (oh the horror)
This commit is contained in:
Regalis
2016-10-04 20:41:00 +03:00
parent ffc6782025
commit 9ca3b24585
4 changed files with 74 additions and 63 deletions
+30 -30
View File
@@ -197,6 +197,36 @@ namespace Barotrauma
{
scrollBar.BarScroll -= (PlayerInput.ScrollWheelSpeed / 500.0f) * BarSize;
}
for (int i = 0; i < children.Count; i++)
{
GUIComponent child = children[i];
if (child == frame || !child.Visible) continue;
if (enabled && child.CanBeFocused &&
(MouseOn == this || (MouseOn != null && this.IsParentOf(MouseOn))) && child.Rect.Contains(PlayerInput.MousePosition))
{
child.State = ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
{
Debug.WriteLine("clicked");
Select(i);
}
}
else if (selected.Contains(child))
{
child.State = ComponentState.Selected;
if (CheckSelected != null)
{
if (CheckSelected() != child.UserData) selected.Remove(child);
}
}
else
{
child.State = ComponentState.None;
}
}
}
public void Select(int childIndex, bool force = false)
@@ -359,36 +389,6 @@ namespace Barotrauma
}
}
if (enabled && child.CanBeFocused &&
(MouseOn == this || (MouseOn != null && this.IsParentOf(MouseOn))) && child.Rect.Contains(PlayerInput.MousePosition))
{
child.State = ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
{
Debug.WriteLine("clicked");
Select(i);
//selected = child;
//if (OnSelected != null)
//{
// if (!OnSelected(selected, child.UserData)) selected = null;
//}
}
}
else if (selected.Contains(child))
{
child.State = ComponentState.Selected;
if (CheckSelected != null)
{
if (CheckSelected() != child.UserData) selected.Remove(child);
}
}
else
{
child.State = ComponentState.None;
}
child.Draw(spriteBatch);
}
+18 -19
View File
@@ -217,6 +217,24 @@ namespace Barotrauma
if (flashTimer > 0.0f) flashTimer -= deltaTime;
if (!Enabled) return;
if (rect.Contains(PlayerInput.MousePosition) && Enabled &&
(MouseOn == null || MouseOn == this || IsParentOf(MouseOn) || MouseOn.IsParentOf(this)))
{
state = ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
{
Select();
if (OnSelected != null) OnSelected(this, Keys.None);
}
}
else
{
state = ComponentState.None;
}
textBlock.State = state;
if (CaretEnabled)
{
caretTimer += deltaTime;
@@ -248,24 +266,6 @@ namespace Barotrauma
{
if (!Visible) return;
if (rect.Contains(PlayerInput.MousePosition) && Enabled &&
(MouseOn == null || MouseOn == this || IsParentOf(MouseOn) || MouseOn.IsParentOf(this)))
{
state = ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
{
Select();
if (OnSelected != null) OnSelected(this, Keys.None);
}
}
else
{
state = ComponentState.None;
}
textBlock.State = state;
DrawChildren(spriteBatch);
if (!CaretEnabled) return;
@@ -279,7 +279,6 @@ namespace Barotrauma
new Vector2((int)caretPos.X + 2, caretPos.Y + Font.MeasureString("I").Y - 3),
textBlock.TextColor * (textBlock.TextColor.A / 255.0f));
}
}
public void ReceiveTextInput(char inputChar)