(7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order.

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:14:25 +03:00
parent af07862995
commit 9c964b7843
51 changed files with 688 additions and 417 deletions
@@ -132,13 +132,11 @@ namespace Barotrauma
#else
if (!CrewManager.GetCharacters().Contains(character)) { continue; }
#endif
if (character.Submarine == Level.Loaded.StartOutpost &&
Vector2.DistanceSquared(character.WorldPosition, startWatchman.WorldPosition) < 500.0f * 500.0f)
if (character.Submarine == Level.Loaded.StartOutpost && character.CurrentHull == startWatchman.CurrentHull)
{
CreateDialog(new List<Character> { startWatchman }, "EnterStartOutpost", 5 * 60.0f);
}
else if (character.Submarine == Level.Loaded.EndOutpost &&
Vector2.DistanceSquared(character.WorldPosition, endWatchman.WorldPosition) < 500.0f * 500.0f)
else if (character.Submarine == Level.Loaded.EndOutpost && character.CurrentHull == endWatchman.CurrentHull)
{
CreateDialog(new List<Character> { endWatchman }, "EnterEndOutpost", 5 * 60.0f);
}