(7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order.
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+2
-10
@@ -10,26 +10,18 @@ namespace Barotrauma
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class AIObjectiveFightIntruders : AIObjectiveLoop<Character>
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{
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public override string DebugTag => "fight intruders";
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protected override float IgnoreListClearInterval => 30;
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public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier) { }
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFightIntruders;
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protected override void FindTargets()
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{
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base.FindTargets();
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if (targets.None() && objectiveManager.CurrentOrder == this)
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{
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character.Speak(TextManager.Get("DialogNoEnemies"), null, 3.0f, "noenemies", 30.0f);
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}
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}
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protected override bool Filter(Character target) => IsValidTarget(target, character);
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protected override IEnumerable<Character> GetList() => Character.CharacterList;
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protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier) { useCoolDown = false };
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protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier);
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protected override float TargetEvaluation()
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{
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