(7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order.
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@@ -35,7 +35,7 @@ namespace Barotrauma
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private static Dictionary<InvSlotType, Sprite> limbSlotIcons;
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public const InvSlotType PersonalSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.OuterClothes | InvSlotType.Head;
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const InvSlotType PersonalSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.OuterClothes | InvSlotType.Head;
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private Point screenResolution;
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@@ -448,8 +448,7 @@ namespace Barotrauma
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{
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if (Items[i]?.OwnInventory != null && Items[i].OwnInventory.Capacity == 1 && PersonalSlots.HasFlag(SlotTypes[i]))
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{
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if (Items[i].OwnInventory.Items[0] != null &&
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Items[i].OwnInventory.Items[0].Condition > 0.0f &&
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if (Items[i].OwnInventory.Items[0].Condition > 0.0f &&
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Items[i].OwnInventory.Items[0].Condition / Items[i].OwnInventory.Items[0].MaxCondition < 0.15f)
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{
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hidePersonalSlots = false;
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