(480a052a8) Minor physics optimization: use SetTransformIgnoreContacts when correcting physicsbody positions
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@@ -178,7 +178,7 @@ namespace Barotrauma
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{
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get
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{
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return (body == null) ? base.Position : ConvertUnits.ToDisplayUnits(SimPosition);
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return (body == null) ? base.Position : body.Position;
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}
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}
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@@ -186,7 +186,7 @@ namespace Barotrauma
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{
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get
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{
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return (body == null) ? base.SimPosition : body.SimPosition;
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return (body == null) ? ConvertUnits.ToSimUnits(base.Position) : body.SimPosition;
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}
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}
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@@ -732,7 +732,7 @@ namespace Barotrauma
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}
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}
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SetTransform((Vector2)targetPosition, targetRotation == null ? body.Rotation : (float)targetRotation);
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SetTransformIgnoreContacts((Vector2)targetPosition, targetRotation == null ? body.Rotation : (float)targetRotation);
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targetPosition = null;
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targetRotation = null;
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}
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