Fire improvements
This commit is contained in:
@@ -982,6 +982,12 @@
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<None Include="Content\Sounds\Damage\StructureBlunt7.ogg">
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<None Include="Content\Sounds\Damage\StructureBlunt7.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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<None Include="Content\Sounds\fire.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\firelarge.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Music\amb_JD_drone_clattering_machine.ogg">
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<None Include="Content\Sounds\Music\amb_JD_drone_clattering_machine.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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@@ -13,6 +13,10 @@
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<Pickable holdpos="30,-15" handle1="0,1" slots="RightHand,LeftHand,Any">
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<Pickable holdpos="30,-15" handle1="0,1" slots="RightHand,LeftHand,Any">
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<StatusEffect type="OnWearing" target="This" Condition="-0.5"/>
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<StatusEffect type="OnWearing" target="This" Condition="-0.5"/>
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<StatusEffect type="OnWearing" target="Character" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Character" Oxygen="20.0"/>
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<StatusEffect type="OnFire" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg" disabledeltatime="true">
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<Explosion range="500.0" structuredamage="100" damage="200" stun="5" force="3.0"/>
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</StatusEffect>
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</Pickable>
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</Pickable>
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</Item>
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</Item>
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@@ -282,7 +282,7 @@
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linkable="true"
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linkable="true"
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price="20">
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price="20">
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="0,13,16,19"/>
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="0,32,15,19"/>
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<WifiComponent canbeselected = "true"/>
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<WifiComponent canbeselected = "true"/>
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@@ -96,6 +96,10 @@
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<Holdable slots="RightHand,Any" holdpos="30,-15" handle1="0,5" handle2="0,-5">
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<Holdable slots="RightHand,Any" holdpos="30,-15" handle1="0,5" handle2="0,-5">
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<StatusEffect type="OnWearing" target="This" Condition="-0.5"/>
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<StatusEffect type="OnWearing" target="This" Condition="-0.5"/>
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<StatusEffect type="OnWearing" target="Character" Oxygen="-40.0"/>
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<StatusEffect type="OnWearing" target="Character" Oxygen="-40.0"/>
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<StatusEffect type="OnFire" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg" disabledeltatime="true">
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<Explosion range="500.0" structuredamage="100" damage="200" stun="5" force="3.0"/>
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</StatusEffect>
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</Holdable>
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</Holdable>
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</Item>
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</Item>
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Binary file not shown.
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@@ -202,6 +202,7 @@ namespace Barotrauma
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get { return health; }
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get { return health; }
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set
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set
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{
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{
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if (!MathUtils.IsValid(value)) return;
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health = MathHelper.Clamp(value, 0.0f, maxHealth);
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health = MathHelper.Clamp(value, 0.0f, maxHealth);
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if (health <= 0.0f) Kill(CauseOfDeath.Damage);
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if (health <= 0.0f) Kill(CauseOfDeath.Damage);
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}
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}
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@@ -28,7 +28,7 @@ namespace Barotrauma.Items.Components
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//turned down and cooling increased
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//turned down and cooling increased
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private float shutDownTemp;
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private float shutDownTemp;
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private float meltDownTemp;
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private float fireTemp, meltDownTemp;
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//how much power is provided to the grid per 1 temperature unit
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//how much power is provided to the grid per 1 temperature unit
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private float powerPerTemp;
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private float powerPerTemp;
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@@ -58,6 +58,16 @@ namespace Barotrauma.Items.Components
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}
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}
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}
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}
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[Editable, HasDefaultValue(9000.0f, true)]
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public float FireTemp
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{
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get { return fireTemp; }
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set
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{
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fireTemp = Math.Max(0.0f, value);
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}
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}
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[Editable, HasDefaultValue(1.0f, true)]
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[Editable, HasDefaultValue(1.0f, true)]
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public float PowerPerTemp
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public float PowerPerTemp
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{
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{
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@@ -127,8 +137,6 @@ namespace Barotrauma.Items.Components
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tempGraph = new float[graphSize];
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tempGraph = new float[graphSize];
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loadGraph = new float[graphSize];
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loadGraph = new float[graphSize];
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meltDownTemp = 9000.0f;
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shutDownTemp = 500.0f;
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shutDownTemp = 500.0f;
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powerPerTemp = 1.0f;
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powerPerTemp = 1.0f;
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@@ -148,6 +156,20 @@ namespace Barotrauma.Items.Components
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float deltaTemp = (((heat - heatDissipation) * 5) - temperature) / 10000.0f;
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float deltaTemp = (((heat - heatDissipation) * 5) - temperature) / 10000.0f;
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Temperature = temperature + deltaTemp;
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Temperature = temperature + deltaTemp;
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if (temperature>fireTemp && temperature-deltaTemp<fireTemp)
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{
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Vector2 baseVel = Rand.Vector(300.0f);
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for (int i = 0; i < 10; i++)
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{
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var particle = GameMain.ParticleManager.CreateParticle("spark", item.Position,
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baseVel + Rand.Vector(100.0f), 0.0f);
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if (particle != null) particle.Size *= Rand.Range(0.5f, 1.0f);
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}
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new FireSource(item.Position);
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}
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if (temperature > meltDownTemp)
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if (temperature > meltDownTemp)
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{
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{
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MeltDown();
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MeltDown();
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@@ -60,7 +60,7 @@ namespace Barotrauma.Items.Components
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if (pt.item.Condition<=0.0f && prevCondition > 0.0f)
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if (pt.item.Condition<=0.0f && prevCondition > 0.0f)
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{
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{
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sparkSounds[Rand.Int(sparkSounds.Length)].Play(1.0f, 600.0f, item.Position);
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sparkSounds[Rand.Int(sparkSounds.Length)].Play(1.0f, 600.0f, pt.item.Position);
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Vector2 baseVel = Rand.Vector(300.0f);
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Vector2 baseVel = Rand.Vector(300.0f);
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for (int i = 0; i < 10; i++)
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for (int i = 0; i < 10; i++)
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@@ -70,6 +70,8 @@ namespace Barotrauma.Items.Components
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if (particle != null) particle.Size *= Rand.Range(0.5f, 1.0f);
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if (particle != null) particle.Size *= Rand.Range(0.5f, 1.0f);
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}
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}
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new FireSource(pt.item.Position);
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}
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}
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}
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}
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@@ -18,7 +18,7 @@ namespace Barotrauma
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public enum ActionType
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public enum ActionType
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{
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{
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OnPicked, OnWearing, OnContaining, OnContained, OnActive, OnUse, OnFailure, OnBroken
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OnPicked, OnWearing, OnContaining, OnContained, OnActive, OnUse, OnFailure, OnBroken, OnFire
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}
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}
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class Item : MapEntity, IDamageable, IPropertyObject
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class Item : MapEntity, IDamageable, IPropertyObject
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@@ -148,10 +148,10 @@ namespace Barotrauma
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}
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}
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}
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}
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//public override AITarget AiTarget
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public bool FireProof
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//{
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{
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// get { return aiTarget; }
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get { return prefab.FireProof; }
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//}
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}
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public bool Updated
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public bool Updated
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{
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{
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@@ -31,6 +31,8 @@ namespace Barotrauma
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//the construction can be Activated() by a Character inside the area
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//the construction can be Activated() by a Character inside the area
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public List<Rectangle> Triggers;
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public List<Rectangle> Triggers;
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public readonly bool FireProof;
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public string ConfigFile
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public string ConfigFile
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{
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{
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get { return configFile; }
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get { return configFile; }
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@@ -171,6 +173,8 @@ namespace Barotrauma
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offsetOnSelected = ToolBox.GetAttributeFloat(element, "offsetonselected", 0.0f);
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offsetOnSelected = ToolBox.GetAttributeFloat(element, "offsetonselected", 0.0f);
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FireProof = ToolBox.GetAttributeBool(element, "fireproof", false);
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string spriteColorStr = ToolBox.GetAttributeString(element, "spritecolor", "1.0,1.0,1.0,1.0");
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string spriteColorStr = ToolBox.GetAttributeString(element, "spritecolor", "1.0,1.0,1.0,1.0");
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SpriteColor = new Color(ToolBox.ParseToVector4(spriteColorStr));
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SpriteColor = new Color(ToolBox.ParseToVector4(spriteColorStr));
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@@ -79,6 +79,18 @@ namespace Barotrauma
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if (force == 0.0f && attack.Stun == 0.0f && attack.GetDamage(1.0f) == 0.0f) return;
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if (force == 0.0f && attack.Stun == 0.0f && attack.GetDamage(1.0f) == 0.0f) return;
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Hull hull = Hull.FindHull(displayPosition);
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foreach (Item item in Item.ItemList)
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{
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if (item.body == null || item.CurrentHull != hull) continue;
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Vector2 dir = (item.SimPosition == simPosition) ? Rand.Vector(1.0f) : Vector2.Normalize(item.SimPosition - simPosition);
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float distFactor = 1.0f - Vector2.Distance(item.SimPosition, simPosition) / attack.Range;
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item.body.ApplyLinearImpulse(dir * distFactor * force);
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}
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foreach (Character c in Character.CharacterList)
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foreach (Character c in Character.CharacterList)
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{
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{
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float dist = Vector2.Distance(c.SimPosition, simPosition);
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float dist = Vector2.Distance(c.SimPosition, simPosition);
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@@ -89,6 +101,7 @@ namespace Barotrauma
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foreach (Limb limb in c.AnimController.Limbs)
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foreach (Limb limb in c.AnimController.Limbs)
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{
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{
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if (limb.SimPosition == simPosition) continue;
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distFactor = 1.0f - Vector2.Distance(limb.SimPosition, simPosition)/attack.Range;
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distFactor = 1.0f - Vector2.Distance(limb.SimPosition, simPosition)/attack.Range;
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c.AddDamage(limb.SimPosition, DamageType.None,
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c.AddDamage(limb.SimPosition, DamageType.None,
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@@ -9,9 +9,13 @@ namespace Barotrauma
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{
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{
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class FireSource
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class FireSource
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{
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{
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const float OxygenConsumption = 10.0f;
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static Sound fireSoundBasic, fireSoundLarge;
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const float OxygenConsumption = 50.0f;
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const float GrowSpeed = 5.0f;
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const float GrowSpeed = 5.0f;
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private int basicSoundIndex, largeSoundIndex;
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Hull hull;
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Hull hull;
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LightSource lightSource;
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LightSource lightSource;
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@@ -29,13 +33,19 @@ namespace Barotrauma
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hull = Hull.FindHull(position);
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hull = Hull.FindHull(position);
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if (hull == null) return;
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if (hull == null) return;
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if (fireSoundBasic==null)
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{
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fireSoundBasic = Sound.Load("Content/Sounds/fire.ogg");
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fireSoundLarge = Sound.Load("Content/Sounds/firelarge.ogg");
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}
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lightSource = new LightSource(position, 50.0f, new Color(1.0f, 0.9f, 0.6f));
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lightSource = new LightSource(position, 50.0f, new Color(1.0f, 0.9f, 0.6f));
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hull.AddFireSource(this);
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hull.AddFireSource(this);
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this.position = position - new Vector2(-5.0f, 5.0f);
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this.position = position - new Vector2(-5.0f, 5.0f);
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this.position.Y = hull.Rect.Y - hull.Rect.Height;
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//this.position.Y = hull.Rect.Y - hull.Rect.Height;
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size = new Vector2(10.0f, 10.0f);
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size = new Vector2(10.0f, 10.0f);
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}
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}
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@@ -61,6 +71,9 @@ namespace Barotrauma
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{
|
{
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for (int j = i-1; j>=0 ; j--)
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for (int j = i-1; j>=0 ; j--)
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{
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{
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i = Math.Min(i, fireSources.Count - 1);
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j = Math.Min(j, i - 1);
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if (!fireSources[i].CheckOverLap(fireSources[j])) continue;
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if (!fireSources[i].CheckOverLap(fireSources[j])) continue;
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|
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fireSources[j].position.X = Math.Min(fireSources[i].position.X, fireSources[j].position.X);
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fireSources[j].position.X = Math.Min(fireSources[i].position.X, fireSources[j].position.X);
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@@ -86,6 +99,14 @@ namespace Barotrauma
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{
|
{
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float count = Rand.Range(0.0f, (float)Math.Sqrt(size.X)/2.0f);
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float count = Rand.Range(0.0f, (float)Math.Sqrt(size.X)/2.0f);
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basicSoundIndex = fireSoundBasic.Loop(basicSoundIndex, Math.Min(size.X/100.0f,1.0f), position+size/2.0f, 2000.0f);
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|
largeSoundIndex = fireSoundLarge.Loop(largeSoundIndex, MathHelper.Clamp((size.X-200.0f) / 100.0f, 0.0f, 1.0f), position + size / 2.0f, 2000.0f);
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|
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|
if (size.X>50.0f)
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{
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|
this.position.Y = MathHelper.Lerp(this.position.Y, hull.Rect.Y - hull.Rect.Height, deltaTime);
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|
}
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|
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for (int i = 0; i < count; i++ )
|
for (int i = 0; i < count; i++ )
|
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{
|
{
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float normalizedPos = 0.5f-(i / count);
|
float normalizedPos = 0.5f-(i / count);
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@@ -106,6 +127,7 @@ namespace Barotrauma
|
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}
|
}
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|
|
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DamageCharacters(deltaTime);
|
DamageCharacters(deltaTime);
|
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|
DamageItems(deltaTime);
|
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|
|
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if (hull.Volume > 0.0f) Extinquish(deltaTime);
|
if (hull.Volume > 0.0f) Extinquish(deltaTime);
|
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|
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@@ -114,7 +136,7 @@ namespace Barotrauma
|
|||||||
|
|
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hull.Oxygen -= size.X*deltaTime*OxygenConsumption;
|
hull.Oxygen -= size.X*deltaTime*OxygenConsumption;
|
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|
|
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float growModifier = hull.OxygenPercentage < 20.0f ? hull.OxygenPercentage/20.0f : 1.0f;
|
float growModifier = hull.OxygenPercentage < 20.0f ? (hull.OxygenPercentage/10.0f)-1.0f : 1.0f;
|
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|
|
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position.X -= GrowSpeed * growModifier * 0.5f * deltaTime;
|
position.X -= GrowSpeed * growModifier * 0.5f * deltaTime;
|
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//position.Y += GrowSpeed*0.5f * deltaTime;
|
//position.Y += GrowSpeed*0.5f * deltaTime;
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@@ -136,6 +158,8 @@ namespace Barotrauma
|
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|
|
||||||
private void DamageCharacters(float deltaTime)
|
private void DamageCharacters(float deltaTime)
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{
|
{
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|
if (size.X <= 0.0f) return;
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|
|
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foreach (Character c in Character.CharacterList)
|
foreach (Character c in Character.CharacterList)
|
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{
|
{
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if (c.AnimController.CurrentHull == null) continue;
|
if (c.AnimController.CurrentHull == null) continue;
|
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@@ -148,6 +172,24 @@ namespace Barotrauma
|
|||||||
}
|
}
|
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}
|
}
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|
|
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|
private void DamageItems(float deltaTime)
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|
{
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|
if (size.X <= 0.0f) return;
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|
|
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|
foreach (Item item in Item.ItemList)
|
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|
{
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|
if (item.CurrentHull != hull || item.FireProof || item.Condition <= 0.0f) continue;
|
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|
|
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|
float range = (float)Math.Sqrt(size.X) * 10.0f;
|
||||||
|
if (item.Position.X < position.X - range || item.Position.X > position.X + size.X + range) continue;
|
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|
if (item.Position.Y < position.Y - size.Y || item.Position.Y > hull.Rect.Y) continue;
|
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|
|
||||||
|
item.Condition -= (float)Math.Sqrt(size.X) * deltaTime;
|
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|
|
||||||
|
item.ApplyStatusEffects(ActionType.OnFire, deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void Extinquish(float deltaTime)
|
private void Extinquish(float deltaTime)
|
||||||
{
|
{
|
||||||
float extinquishAmount = Math.Min(hull.Volume / 100.0f, size.X);
|
float extinquishAmount = Math.Min(hull.Volume / 100.0f, size.X);
|
||||||
@@ -180,6 +222,9 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
lightSource.Remove();
|
lightSource.Remove();
|
||||||
|
|
||||||
|
if (basicSoundIndex > -1) Sounds.SoundManager.Stop(basicSoundIndex);
|
||||||
|
if (largeSoundIndex > -1) Sounds.SoundManager.Stop(largeSoundIndex);
|
||||||
|
|
||||||
hull.RemoveFire(this);
|
hull.RemoveFire(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -201,6 +201,12 @@ namespace Barotrauma
|
|||||||
Item.UpdateHulls();
|
Item.UpdateHulls();
|
||||||
Gap.UpdateHulls();
|
Gap.UpdateHulls();
|
||||||
|
|
||||||
|
List<FireSource> fireSourcesToRemove = new List<FireSource>(fireSources);
|
||||||
|
foreach (FireSource fireSource in fireSourcesToRemove)
|
||||||
|
{
|
||||||
|
fireSource.Remove();
|
||||||
|
}
|
||||||
|
|
||||||
//renderer.Dispose();
|
//renderer.Dispose();
|
||||||
|
|
||||||
hullList.Remove(this);
|
hullList.Remove(this);
|
||||||
|
|||||||
@@ -20,6 +20,11 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private Texture2D waterTexture;
|
private Texture2D waterTexture;
|
||||||
|
|
||||||
|
public Texture2D WaterTexture
|
||||||
|
{
|
||||||
|
get { return waterTexture; }
|
||||||
|
}
|
||||||
|
|
||||||
public WaterRenderer(GraphicsDevice graphicsDevice)
|
public WaterRenderer(GraphicsDevice graphicsDevice)
|
||||||
{
|
{
|
||||||
#if WINDOWS
|
#if WINDOWS
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace Barotrauma.Particles
|
|||||||
{
|
{
|
||||||
enum ParticleBlendState
|
enum ParticleBlendState
|
||||||
{
|
{
|
||||||
AlphaBlend, Additive
|
AlphaBlend, Additive, Distortion
|
||||||
}
|
}
|
||||||
|
|
||||||
class ParticleManager
|
class ParticleManager
|
||||||
|
|||||||
@@ -86,9 +86,21 @@ namespace Barotrauma.Particles
|
|||||||
SizeChangeMax = SizeChangeMin;
|
SizeChangeMax = SizeChangeMin;
|
||||||
}
|
}
|
||||||
|
|
||||||
var blendState = ToolBox.GetAttributeString(element, "blendstate", "alphablend");
|
switch (ToolBox.GetAttributeString(element, "blendstate", "alphablend"))
|
||||||
|
{
|
||||||
BlendState = (blendState != "additive") ? ParticleBlendState.AlphaBlend : ParticleBlendState.Additive;
|
case "alpha":
|
||||||
|
case "alphablend":
|
||||||
|
BlendState = ParticleBlendState.AlphaBlend;
|
||||||
|
break;
|
||||||
|
case "add":
|
||||||
|
case "additive":
|
||||||
|
BlendState = ParticleBlendState.Additive;
|
||||||
|
break;
|
||||||
|
case "distort":
|
||||||
|
case "distortion":
|
||||||
|
BlendState = ParticleBlendState.Distortion;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
GrowTime = ToolBox.GetAttributeFloat(element, "growtime", 0.0f);
|
GrowTime = ToolBox.GetAttributeFloat(element, "growtime", 0.0f);
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
Reference in New Issue
Block a user