Merged branch master into master
This commit is contained in:
@@ -78,7 +78,7 @@
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width="24" height="32" resizevertical="true"/>
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width="24" height="32" resizevertical="true"/>
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<topwindow sprite="Content/Map/testroom.png" sourcerect="625,327,128,80" depth ="0.05"
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<topwindow sprite="Content/Map/testroom.png" sourcerect="625,327,128,80" depth ="0.05"
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width = "128" height ="80" body="true" health="100"/>
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width = "128" height ="49" body="true" health="100"/>
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<verticalwindow sprite="Content/Map/testroom.png" sourcerect="399,560,128,224" depth ="0.05"
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<verticalwindow sprite="Content/Map/testroom.png" sourcerect="399,560,128,224" depth ="0.05"
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width = "128" height ="224" body="true" health="100"/>
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width = "128" height ="224" body="true" health="100"/>
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Binary file not shown.
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Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
@@ -363,8 +363,47 @@ namespace Barotrauma
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case "controlcharacter":
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case "controlcharacter":
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case "control":
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case "control":
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if (commands.Length < 2) break;
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if (commands.Length < 2) break;
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string name = string.Join(" ", commands.Skip(1)).ToLowerInvariant();
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Character.Controlled = Character.CharacterList.Find(c => !c.IsNetworkPlayer && c.Name.ToLowerInvariant() == name);
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int characterIndex;
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string characterName;
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if (int.TryParse(commands.Last(), out characterIndex))
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{
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characterName = string.Join(" ", commands.Skip(1).Take(commands.Length-2)).ToLowerInvariant();
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}
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else
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{
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characterName = string.Join(" ", commands.Skip(1)).ToLowerInvariant();
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characterIndex = -1;
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}
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var matchingCharacters = Character.CharacterList.FindAll(c => !c.IsNetworkPlayer && c.Name.ToLowerInvariant() == characterName);
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if (!matchingCharacters.Any())
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{
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ThrowError("Matching characters not found");
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return;
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}
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if (characterIndex==-1)
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{
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Character.Controlled = matchingCharacters.First();
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if (matchingCharacters.Count > 1)
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{
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NewMessage(
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"Found multiple matching characters. "+
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"Use \"control [charactername] [0-"+(matchingCharacters.Count-1)+"]\" to choose which character to control.",
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Color.LightGray);
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}
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}
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else if (characterIndex<0 || characterIndex>= matchingCharacters.Count)
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{
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ThrowError("Character index out of range. Select an index between 0 and " + (matchingCharacters.Count - 1));
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}
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else
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{
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Character.Controlled = matchingCharacters[characterIndex];
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}
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break;
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break;
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case "godmode":
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case "godmode":
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if (Submarine.MainSub == null) return;
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if (Submarine.MainSub == null) return;
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@@ -1522,7 +1522,7 @@ namespace Barotrauma.Networking
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}
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}
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else
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else
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{
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{
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GameServer.Log(message.Text, message.Color);
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GameServer.Log(message.TextWithSender, message.Color);
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}
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}
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sender.ChatSpamSpeed += 5.0f;
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sender.ChatSpamSpeed += 5.0f;
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@@ -264,6 +264,7 @@ namespace Barotrauma.Networking
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public void AddChatMessage(ChatMessage message)
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public void AddChatMessage(ChatMessage message)
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{
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{
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if (message.Type == ChatMessageType.Radio &&
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if (message.Type == ChatMessageType.Radio &&
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Character.Controlled != null &&
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Character.Controlled != null &&
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message.Sender != null && message.Sender != myCharacter)
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message.Sender != null && message.Sender != myCharacter)
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@@ -278,6 +279,8 @@ namespace Barotrauma.Networking
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return;
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return;
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}
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}
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GameServer.Log(message.TextWithSender, message.Color);
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string displayedText = message.Text;
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string displayedText = message.Text;
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if (message.Sender != null)
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if (message.Sender != null)
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@@ -293,8 +296,6 @@ namespace Barotrauma.Networking
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GameMain.NetLobbyScreen.NewChatMessage(message);
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GameMain.NetLobbyScreen.NewChatMessage(message);
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GameServer.Log(message.Text, message.Color);
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while (chatBox.CountChildren > 20)
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while (chatBox.CountChildren > 20)
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{
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{
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chatBox.RemoveChild(chatBox.children[1]);
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chatBox.RemoveChild(chatBox.children[1]);
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@@ -304,7 +305,7 @@ namespace Barotrauma.Networking
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{
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{
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displayedText = message.SenderName + ": " + displayedText;
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displayedText = message.SenderName + ": " + displayedText;
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}
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}
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), displayedText,
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), displayedText,
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((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, message.Color,
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((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, message.Color,
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Alignment.Left, null, null, true);
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Alignment.Left, null, null, true);
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@@ -98,10 +98,10 @@ namespace Barotrauma.Networking
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{
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{
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float prevSize = listBox.BarSize;
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float prevSize = listBox.BarSize;
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var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), line.Text, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, null, true, GUI.SmallFont);
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var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), line.Text, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, listBox, true, GUI.SmallFont);
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textBlock.Rect = new Rectangle(textBlock.Rect.X, textBlock.Rect.Y, textBlock.Rect.Width, Math.Max(13, textBlock.Rect.Height));
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textBlock.Rect = new Rectangle(textBlock.Rect.X, textBlock.Rect.Y, textBlock.Rect.Width, Math.Max(13, textBlock.Rect.Height));
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listBox.AddChild(textBlock);
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//listBox.AddChild(textBlock);
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textBlock.TextColor = line.Color;
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textBlock.TextColor = line.Color;
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textBlock.CanBeFocused = false;
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textBlock.CanBeFocused = false;
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