(00eb16887) Workaround to missing location change texts: use texts that are meant for a different location type change but still fit (e.g. use "ruins.changeto.military" when an outpost becomes a military outpost, because the actual text is just "a military outpost has been established in x")

This commit is contained in:
Joonas Rikkonen
2019-05-03 13:53:05 +03:00
parent c01eddbebb
commit 9bd0706c43
4 changed files with 36 additions and 300 deletions
@@ -102,6 +102,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;