Timer for deattaching items, more reliable door syncing, some new splash sounds
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@@ -16,7 +16,7 @@ namespace Barotrauma
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protected override void DropItem(Item item)
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{
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item.Drop();
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item.body.Enabled = true;
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if (item.body != null) item.body.Enabled = true;
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item.SetTransform(container.Item.SimPosition, 0.0f);
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}
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