Timer for deattaching items, more reliable door syncing, some new splash sounds
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@@ -68,9 +68,7 @@ namespace Barotrauma
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protected override void DropItem(Item item)
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{
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if (item.body == null) return;
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bool enabled = item.body.Enabled;
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bool enabled = item.body!=null && item.body.Enabled;
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item.Drop(character);
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if (!enabled)
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