Timer for deattaching items, more reliable door syncing, some new splash sounds
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@@ -274,7 +274,7 @@ namespace Barotrauma
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case "heal":
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if (Character.Controlled != null)
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{
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Character.Controlled.AddDamage(CauseOfDeath.Damage, -Character.Controlled.MaxHealth);
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Character.Controlled.AddDamage(CauseOfDeath.Damage, -Character.Controlled.MaxHealth, null);
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Character.Controlled.Oxygen = 100.0f;
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Character.Controlled.Bleeding = 0.0f;
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}
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